@perna This is all true, but these inconveniences can easily be offloaded to outsourcing or less senior staff. I think zbrush hard surface modeling will definitely upset the scene in a similar way as it did with organic modeling, but not necessarily in a good way. At some point, a job as 3D artist might be basically a…
I've gotten a fair share of work over the last year that was very mock-up heavy. There were plenty of opportunities to use zbrush for hardsurface work where it would have been a complete waste of time to try and block out the same thing with clean subdivision topology. When it comes to making adjustments like edge bevels…
Hey guys, I haven't had much experience with hand-painted texturing of characters before. Please tell me what you guys think and critique as much as you can. I really would like to improve as much as possible. First attempt: Update 1 - Added eyebrows and changed some shading: Update 2: Update 3: Thanks in advance, GammaRay
I wanted to find out if this is possible in Blender. Can one pose each hair curve generated from the mesh by moving the cvs and hand keyframing it ? I have googled this. Couldn't find any concrete info. Also I am wondering if its possible to import these animated curves to ue4. Unfortunately ue4 doesn't support hair from…
I've started making some Hand Panted Assets. Any Input would be amazing! #1. Wooden Barrel (Finished) #2. DOTA 2 Style Box (WIP) #3. Machinarium Robot Fan Art (WIP) #4. Pumpkin (Finished) #5. Hearthstone Tavern Sign (Finished)
Super excited for Diablo 3 and I've been in a hand painted mood lately so I figured I'd maybe try something in that style. Here's the base of what I've got so far. I think it's save to assume this is a little higher res than the props in game but I figured it's easier to pull back the res than add in. Right now the chests…
Hi 3d coat users, just wondered what are your settings for hand painting textures in 3d coat or do u guys stick to the generic default? Although 3d coat is amazing in many aspects but it seems to be lacking the photoshop brush feel when I paint, any thoughts out there?
I am modelling from an old hand drill I have in my room, I am using this as a reference for texturing too. I am done with the low poly and the high poly, I have a low poly that is around 3000 tris, and still looks pretty decent in my opinion. Low poly: [SKETCHFAB]50fd0c71af85447f95a486f1109d5713[/SKETCHFAB] High poly:…
Hey, Andre, nice progress! Sorry it took me a while - I've been a bit busy on the weekend.Here's a few more points for you: -My biggest concern right now are those cyan details on the blade. To me the handle and the blade look like things coming from two completely different backgrounds, mashed together. They are made of…
Hi, I'm trying to find a good topology/technique to model some chunky cartoon hands similar to these.. http://www.sketchbot.tv/blog/surgeprotector ive come across plenty of tutorials, but they all seem to differ and some can be quite complex. I was wondering if there was a simple one I could use for such a cartoon…