Hello guys/girls! :) I just remembered I was going to post a thread asking about this issue months ago, but never got around to it, so here goes: Has anyone encountered the issue when working with the UV editor (with 'Show Edge Distortion' turned on) where suddently all of the UVs become solid white and 3ds max starts…
Hello I've been getting some odd results with my normal bake getting hard edges from my low poly using xnormal lately. anyone know how to resolve this issue or recommend another baking program.
Can anyone script a little readout that displays the length of the currently selected edge? This would be useful for checking corner sharpness on sub-d models.
I had a similar issue happen as well. I made all the 3D models in max (with smoothing groups setup etc) and gave it to a animator friend who rigged it up in maya. He put the full model with no soft edges and it was really bad.I then took his file and Put a soft/hard edge on top of his rig and then exported it out...got…
What's the preferred method for achieving good wall edge/corner detail now? I was watching some Hitman 2 gameplay and they do a great job with their wall corners.. I was thinking maybe a floating mesh baked from high poly, with color added in the material?