Here's a model I've been working on based on a TF2 concept. I changed some of the parts and rearranged the pieces so it would look a little better if it was in FPV. Let me know what you guys think! Thanks.
Looking for low poly 3d modelers who can model things quickly in a TF2 fashion. First of all, My name is Kane, I am an Indie Game maker. First, a little about myself. 6 months ago, I found a game called Minecraft. My friend Erik and I decided to create a mod on the game called ZombieCraft that ended up boasting over…
I'm currently stumped with adding dynamic water that sloshes around in a jar while you move. What I want to do (and from what I can tell from what Valve did in L4D2 and TF2) is duplicate the inside of the jar (Click the links to the left for two examples) and have the top of the surface of the duplicate utilize a very low…
UPDATE: I've been working on adjusting the wear and tear across the whole gun, and trying to add a few more visually interesting bits on the larger shapes of the gun. I made the discs at the front scorched-looking so that they match the surrounding metal, and finally just did an overall pass to make sure the metalness and…
Hi Everybody, I want to share with you my last character I'm working on. I hope you like it. Regards, Riccardo https://www.youtube.com/watch?v=TfDeXxk_aNg
So I wanted to start this up for a while. My 1 goal in term of 3d work over the winter break here is to learn how to properly normal map in maya2012. I had a computer data loss issue about 3 weeks ago and only recently have gotten back into 3d and web stuff. I lost all my models, web work, music, everything gone. Running…
Hello there. Sorry for making my first thread so long and how you say, blunt, but there is something that has been bugging me for quite some time. Why is it that consumer cards perform so badly in Maya for me (2016 SP6 in my case)? Essentially I can separate a 3 million polygon (before subdivision), 1200 object model onto…
Hello Polycount! I wanted to share a project a that a group of us has been working on for the past few months. We’d love to hear what the community thinks. We offer PBR / Game ready textures and RAW assets. Our pricing model is separated into 2 sections. We have a pay-as-you-go option, where you can pay for what you want…
I'm now a general 3d fellow at Kerberos Productions and I just got back from my first day. So far, so good. The location of the office is nice, the office itself is decorated in all kinds of awesome nerd stuff and the people are all cool. I'm a bit out of my comfort zone using max and making buildings, but I'm sure I'll…
hey fellas i started modeling like 8 years ago because of the Polycount TF2 Hat dealio but this is my first time actually posting any of my stuff here. hopefully it was worth the wait! Basically I was going through Michael Pavlovitch's intro to zbrush series (up until very recently I'd only used maya/mudbox) and liked one…