Hey, does anyone know how to import your xgen from one scene to another? I wanted to use the Flippednormals lighting scene (has anyone used it??) to do a clay render of a character that has a lot of xgen descriptions. Sadly when I export my character as an .mb including the xgen descriptions/scalps into the Flippednormals…
Hi , i have yet another problem. This time i have a probleme with lightfunction, i can add a light function to my dominantdreictionallight, but i can't add one to any other light, does somenoe know why? edit: found by myself that only certain type of light can activate the light function. I made a little list really fast…
Hardsuit Labs, an independent game studio in Seattle, WA, is hiring for a Lighting Artist! We're currently working on a new original title, along with porting games to consoles. The studio consists of developers that's worked on several titles, most notably Blacklight: Retribution. Here's the link to apply:…
yeah thats something your engine or the shader will have to handle and yes stuff that brightens up the textures is MUST other wise you'd have to add hot spots around light sources with additive decals but its a pain. something that i like to do for ground stuff like terrain and streets is bake a highres-lightmap than cut…
Hmm, not sure why I didn't get a notification for the tag. I think the light beams look much better now, but their positioning feels more obtrusive. Like in the last 3 shots, the depth and contrast of 1 and 3 feel much lower now because of the beams. The 2nd one feels fine, although I think a depth-based opacity control…
Thanks so much for your help SonicBlue. I'm very new to rendering so I find it interesting that the distinction of the GI is so clear between softwares. Would you happen to know of some starting points that I could research into to learn about GI and rendering? Keeping in mind how much of a beginner I am. I will try to do…
Basically you can't get crystal sharp shadows with baked lighting, cause of the limits of the lightmap resolution. You can live together with that, or you can switch to an another solution. Lightmaps are used for storing the "rough" lighting, including GI, and directional lighting. That can come from various light sources.…
Hello, I hope this is the right section for this post. I wanted to share my light rig with you guys. Unreal and Blender Has gone quite crazy recently, though some of us are still stuck with the maya viewport... Its more about flexibilty, speed and being cross platform without the need to transfer data inbetween packages. I…
Please send
resumes & portfolio to ross@rylem.com Lighting Artist Location: Redmond WA Contract: 18 months We're looking for a solid team player with
excellent communication skills who can work with directors, leads, designers,
engineers and of course other artists, but also be self-sufficient and work
independently as…