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Lighting Artist - Redmond WA, USA

Please send resumes & portfolio to ross@rylem.com

 

Lighting Artist

Location: Redmond WA

Contract: 18 months

 

 We're looking for a solid team player with excellent communication skills who can work with directors, leads, designers, engineers and of course other artists, but also be self-sufficient and work independently as required. You will be creative and flexible, able to follow art direction and technical briefs and most importantly of all be driven to help us produce the highest quality real-time lighting possible.

 

Responsibilities

  • Creation of static and dynamic lighting using our proprietary game engine software.
  • Adjustment of shading materials and textures to increase the fidelity of the lighting to enhance the levels visuals and gameplay experience.
  • Work with the Senior Technical Lighting Artist, as well as engineers to help establish and enforce guidelines, standards and budget for lighting solutions.
  • Create and maintain documentation of lighting processes, pipelines, workflows and technology.
  • Help test and verify dynamic and baked lighting techniques and tools.
  • Help set up and run tests against offline rendering systems and real-life lighting references, as well as to verify game content.
  • Actively improve skills and knowledge base by keeping up to date with cutting edge industry trends and technologies and evaluating new lighting ideas, systems and packages.

Qualifications and Skills

  • Understanding of CG lighting technology, both real-time and software rendering.
  • Understanding of lighting theory, color space, photography, exposure, reflection, occlusion, dynamic range, color correction, post-process, etc.
  • Understanding of physically based materials and workflows, global illumination and light baking techniques.
  • Used to working with the balancing between visual quality and performance requirements.
  • Experience with real-time game engines.

Pluses

  • Experience with Maya
  • Experience with Photoshop
  • Experience with Scripting languages
  • Experience with Shader authoring

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