Well I finally composed my personal Alpha pack together for Zbrush sculpting over the weekend. this pack mainly came about as I didn't feel any alpha brush pack I had seen was doing what I wanted, far too many seemed focused on stamping detail opposed to getting good and interesting artistic stroke profiles like you would…
Hey guys, I'm new to using Zspheres and Zsketching.. My aim is to use this process to create a base mesh and basic anatomy for my inital sculpt. I'm curious how do I keep the Zspheres and zsketch all together and stop from these gaps happening when I want to start sculpting... Also any other workflow tips would be greatly…
Hello All, After I released my Overlap Sculpt Workflow I received requests to demonstrate how I created the sculpt setup. Here you go! Sculpt Setup: [ame] https://www.youtube.com/watch?v=PC7LESzFHAk[/ame]
This question might have an obvious answer but. I am currently working on the character for the monthly challenge and have a question about hair. Specifically which type if better, sculpted or planes? I have been looking around and have seen AAA games use both types. For example, Mass Effect 3 uses both sculpted hair and…
Hi guys, I sculpted my character and everything has been a relative breeze in terms of the head/body/legs arms etc - the parts that had defined geometry from the start. However I left hands as an after thought and now i'm struggling to pull them out and have a workable geometry that i can manipulate at a lower subd, the…
(May 11th, 2015 Update) Added his Jurassic World shirt and vest and started sculpting the initial wrinkles and textures of the clothing. Also tweaked his face for more likeness and added some subtle skin texture. Next step - buttons and pockets. And after some self-work analysis: (April 26th, 2015 Update) (Original Message…
Now this seems like a funny question to me as I cant believe I dont know the answer nor have I see it asked or really any tutorials on it. Maybe I just missed them because im blind. Lets say I sculpt a rock formation on just a simple plane and want the sculpt to tile for normal map purposes. How would you go about doing…
Hello all, this is my first stand alone critique submission so go as hard on me as possible. I am about to retopo the sculpt to get it ready for UVing and adding in the finer details like wrinkles, pores and blemishes. Am I missing anything obvious or do you see something that should be changed/improved upon? The Sculpt is…
Hi, I've been wanting to learn more about how to make my own textures in zBrush. Textures like tiles, mud, grass etc, and I'm unsure about the workflow on how to get all the maps, so I was wondering how you guys do it? My guess is that you sculpt a plane texture in zBrush using the Document settings and offset to make it…
This is my Wolfman head sculpt, I'm not sure how long it took me but it seems to have held good topology when I put it down into lower subdivisions. I used grab, clay tubes and polish mostly, though standard came in handy with certain details when I mixed it with inflate. Here is an earlier version, shown from all sides…