Hi guys, I sculpted my character and everything has been a relative breeze in terms of the head/body/legs arms etc - the parts that had defined geometry from the start.
However I left hands as an after thought and now i'm struggling to pull them out and have a workable geometry that i can manipulate at a lower subd, the quads are super long and hard to sculpt on. Any suggestions? thank you.
Replies
You can also extract faces using Transpose (and either extract once and cut it up, or extact multiple times to work in the loops that way)
edit: I'm struggling to get the clip to work the way it needs to, as bringing it back in causes it to clip outside, and rectangle causes a weird thing where it move geometry far back in a cut
Because it modifies topology, you have to use it on the lowest/only subdivision level.
Ah, I see, unfortunately I have several subd's and I kinda need them :P
@Gestalt
I initially tried that but extruding out fingers but when I hit GoZ it just made a new tool.
Either try freezing them, or manually clone your subtool, make the edits there, and project the details back.
Drop down to lowest subD, GoZ to your 3D app, add the loops or geometry you want, GoZ to ZBrush et voil