Now this seems like a funny question to me as I cant believe I dont know the answer nor have I see it asked or really any tutorials on it. Maybe I just missed them because im blind.
Lets say I sculpt a rock formation on just a simple plane and want the sculpt to tile for normal map purposes. How would you go about doing that? Are there any simple zbrush tricks to do so or would I have to try and do this in PS? If it is in PS how would you create a tiling normal map from an untiling image without ruining all your detail?
Sorry if this is something there are tuts on, I just haven't seen any and if you could link me to them I would appreciate it.
Thanks,
-Autocon
Replies
http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/
It's called wrap mode. And I quote:
"Wrap Mode allows the artist to create tileable geometry. As the artist sculpts off the edge of the left side of a plane, the stroke will continue on to the right side."
http://www.pixologic.com/docs/index.php/Wrap_Mode_Tutorial
video in french, but he still shows you how to do it;
http://revver.com/video/282413/tutorial-wrap-mode/
I've gotten some pretty rad results with this, and it's fun to use. Enjoy.