We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
This is round 2 of volunteer recruitment. Our project has been afloat for a couple of months now and we have been holding together nicely. We have been doing pre-production and early art development. We are nearing a point when we will need animators in particular. We aren't very elitist, we really are here to learn the…
I would like to share our animatic done by our amazing concept artists Valen Kua and Nanxi Ong: https://www.youtube.com/watch?v=8JXgxgZlwa0 Here are some shots that I assembled the character rigs and animation done by my teammates and I have also added in some basic lighting in Unreal Engine just for the feel and vibe.…
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
This is my portfolio. I go for realism, and accuracy. I've mainly used Blender so far. My email is here codyferguson41@yahoo.com or contact me through my linkedin I provided in this post. https://www.instagram.com/metaldragoncustoms/ This is just kind of something I picked up as a hobby. I don't have a lot on there yet,…
Hello everyone, yesterday our team launched an experimental recruiting discord server and the results are great! The goal was to shorten interviews and provide all recruits access to instant information about our team and our current project while providing a fast job application system. All that in one place, while being…
I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
Hi, for some time (quite long, because had a lot of breaks beetween) I've been working on a short cinematic. An idea is an artistic teaser inspired by my alternate Old Testament story. (Eve locked Adam in a garden, because he was a tyrant). current state video (PL with ENG subs): https://youtu.be/075cuw-Yuxk Some shots…
Just a quick writeup as I just went through the process myself for the first time. But the workflow is the same as doing any high to low bake: * Going to Unreal. * 3DS Max, RizomUV, and Substance Painter (I set up my own export preset). * Starts out with ref gathering and note taking. Drawovers in Photoshop and deciding…
Hi all, I'm new here and I wanted to get some feedback on my demo reel. I'm currently a junior in college for animation, and I'm aiming for video game character animation. Please give any and all feedback, I want to get better and I'm honestly not certain what steps I should take, next nor how I compare to others around my…