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Soul Arena looking for artistic talent (Screenshots)

This is round 2 of volunteer recruitment. Our project has been afloat for a couple of months now and we have been holding together nicely. We have been doing pre-production and early art development. We are nearing a point when we will need animators in particular. We aren't very elitist, we really are here to learn the process. We are willing to accept people in other departments. As with any volunteer project we are never sure who will be with us tomorrow so we want a large pool of workers. We have a pretty active community who all are very positive and helpful. Everyone so far seems to be enjoying the project.

We are specifically looking for animators and Ogre3d material specialists.

Wish us luck :).

Team Name
Eclipse Interactive

Project Name
Soul Arena

Brief Description
Truly 3d Fighting Game with two teams of 3 fighting. Base Engine has been in casual development for 3 years. I formed an early team about 3 months ago and we have been working ever since. We have gotten plenty of work done but we still need volunteers in many departments.

Target Aim
Freeware

Compensation
Volunteer. This is a project for artists who want to see their material in an actual game engine. This is a good opportunity to experience a full production pipeline. Our production pipeline is already complete (although admittedly the tools aren't as polished as the engine). So you don't have to wait a month to see your work in action.

Technology

Programming
- C++
- Ogre3d Engine (with many plugins)
- Flash (wrapped with Hikari)
- PhysX for Physics (wrapped with NxOgre)

3D Modeling
- Our engine uses the .mesh format that is default on Ogre3d. But it is easy to get any work out of Maya, 3dsMax or just about any 3d software.

Animation
- We would prefer our animators use motionbuilder so we can easily transfer animations between characters.

2D Art
- The Ogre engine can handle the following formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
so any software that can export into those format will be acceptable.

GUI
- Our engine supports interactive .SWF files. This will allow users to create their own custom GUIs with any flash editing software (see screenshots for more info) but we would still need an artist to create the base GUI.

Talent Needed
3D Modelers - Anybody experienced in Maya or 3ds Max is welcome. We have experience with exporting from these packages. We are open to anyone who uses any 3d package that can export to Collada, FBX or any of the commonly accepted file formats. But be warned that we may not be able to get your work into our engine unless we extend our production pipeline.

Animators - We would prefer MotionBuilder users. But anything you can get into Ogre3d we will accept.

Texture Artists - Would be responsible for creating texture and texture effects. Smoke, Lightning Trails, Magic Effects, Etc. Preference for people with experience in photoshop and the ogre material system. The Ogre engine can handle the following formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, and sgi.
so any software that can export into those format will be acceptable.

Flash Artists - Anyone experienced in manipulating .swf files is needed to make a base GUI.

Sound Effects and Music - We have sound implemented through OpenAL and can accept the .ogg and wav formats ( mp3 isn't free =( ).

Webmaster - CLOSED Position filled by Paul A.

Team Structure and Previous Work
Jchmack(me) - Lead Programming/Design/QA
JRA64 - Lead QA
Minikimbie - Artist
Paul A - Artist/Webmaster
hmichaelcho - Concept Artist(Characters)
Evel - Concept Artist(Characters)
Rich - 3d artist(Level Designer)
Prospect - 3d artist(Character)
Tom - 3d artist(Character)
wumingze - 3d artist(Character)
deadxatthexscene - Sound Composer(music)
shawww - Sound Composer(Music/SFX)
Slojo - Texture Artist(Environment)

We also have a few others(Many competitive gaming QA guys and a few artists), but none whom I would say are permanent team members.

Website
http://soularena.windworn.com/forums/index.php

Contacts
all inquiries should be sent to:
jchmack@gmail.com
or just pm me here =).

Additional Info

Screenshots:

Concept of a knight character currently in development:
forge_concept.jpg

Rough Sculpt:
wip4_sculpt.jpg

The matching 3d Mesh:
forge_beauty.jpg
forge_beauty2.jpg

Concept of a female knight character currently in development
Micheals.jpg

Animation System - Our Block/Hit/Guard system in action:
BaseEngine3.jpg

Arena Concept:
story_concept1.jpg

Early Level Model
Soul_arena42.jpg
Soul_arena29.jpg
Soul_arena32.jpg

Flash Interactivity - This is that same Flash on the surface of a cube. In the future we hope to have an interactive material system that would allow users to interact with flash surfaces such as this one. This would open up all types of user content. It would be interesting to see Streaming media such as youtube videos in a game engine =).
BaseEngine6.jpg

As you can see there is a lot of programming already working. We even have some basic networking already done. We will use a technique called Backward Reconciliation to make sure there is little or no noticeable lag in the game.

Although we are still in need of many of the other positions, we are really in need of animators. We have a character just about complete. Volunteers come and go as they please so we are willing to accept all positions.

We hope to release an alpha pretty soon.

Thank you for reading. We hope to make this into a rewarding project.

Feedback
All Feedback is welcome =)

all inquiries should be sent to:
jchmack@gmail.com
or just pm me here =).

visit http://soularena.windworn.com/forums/index.php for more information. Anyone who signs up for an account can see the developers section with a much larger collection of our current work.
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