Hi there! I'm currently working on a video game called Bathroom Brotocol, and I am in big need of an artist /animator. My elevator pitch of the game is: Bathroom Brotocol is a fast pace bro bathroom simulator game focused on highlighting the absurdity of male bathroom protocol by viewing it through the lense of bros. Part…
My friend and I decided to make a game type MOD for UT3. Its called Reaper's Curse and it has 6 new pickup power ups called Artifacts. The game type works like this, every kill you receive builds up reaper points to a maximum of 10. Once a player hits 10, the scenario for all players changes. Everyone's reapers points are…
Interesting... NEW YORK -- Electronic Arts Inc. (ERTS) plans to buy almost 20% of the shares of French videogame publisher Ubisoft Entertainment SA from a Dutch investment firm, in a sign of growing consolidation in the games business, Monday's Wall Street Journal reported. Electronic Arts, the world's biggest games…
We've recently decided to go from Tiling textures to Unwrapped Textures w/ Detail Maps to get more model-specific variation at a lower texture cost. The thing I can't get my head around though is how to ensure consistent Texel Density. Currently, I've set an arbitrary Texel density based on an image size and a real-world…
Sr. Animator RockYou is looking for a creative and talented Animator to join its Games team. You will be creating interactive visual content to be enjoyed by active players worldwide. We’re looking for someone excited to jump in right away and put his/her digital arts skills to good use creating stunning animations for a…
This projekt started around one year ago and since then, I worked on it from time to time ( see progress pictures). Besides that long time, the major progress that I started to like about this project began around 3 month ago. Now I finally have the time to finish this and want to create a similar thread to what Adam did…
Hello! We’re TeamSweepy , and we’re working on a pixel-art hack n’ slash Steampunk RPG called Greywater. We just released our public alpha into the wild for feedback, and we are looking to expand our team so that we can dive into the creation of the core content of the game. Check out these Alpha Screenshots! or this…
Hi everybody! I come to you today because I'm having a bit of a dilemma. I've always animated in spline without blocking animations out first. I realised this can be a bit of a problem as I'm always trying to tweak the inbetweens as I go and it can be a lengthy process. I decided that it'd be worth my while to try to learn…
Hi there, our game Planetbase is on Steam Greenlight. The game is being made by just 5 people; I'm the responsible of all the visuals (except for the UI), from the art direction to the asset creation. I hope you like it, any vote or help to spread the project is more than welcome :) I paste below the content of our Steam…
Hi, I apologize for being the new kid who doesn't appreciate good old tools. But my workflow nowadays is largely: - Maya LT for modeling. - ZBrushCore for simple sculpting. - Marmoset Toolbag for baking. - Substance Painter for texturing. - Substance Designer for procedural material authoring. - Photoshop for texture…