This projekt started around one year ago and since then, I worked on it from time to time ( see progress pictures). Besides that long time, the major progress that I started to like about this project began around 3 month ago.
Now I finally have the time to finish this and want to create a similar thread to what Adam did with his environment.
So feel free to critique it and I hope that I learn enough out of this (and maybe you too)
Note: this whole project may take some time ^^
Scifi suit:
This whole thing started out as a mod idea for Fo3 which I since dropped. I know that there is alot of stuff which doesnt look good or right but thats what this thread is intended for.
(Also please note that when I started this project I wasnt really good at subd)
The first idea was to create something similar to what Slipgatecentral did with his
dominance war entry and somehow a crossover between the crysis suit and the former mentioned one.
Though the main goal of this thread is to create something unique so alot of the stuff that can be clearly identified as inspired by the source material will be reworked/replaced.
Goals:
-create the suit mostly with subd (yeah no sculpting except for the cushion parts inside of the shoulder pads and that thing around the neck for example)
-develop this into a full character
-improve my subd skills
-improve my concepting skills (I started with crappy concept drawings ( I didnt
really thought of them as that important
) at first but that will improve so expect some drawings here)
-will be full textured
-maybe a base for it later or something.
Inspirational sources:
Mass effect, Crysis, Slipgate's dom war entry, any other scifi suit stuff.
Existing concepts so far with timeline, the top one is the newest.
(beware of the crappy drawings)
Current progress shot for the mesh:
Current work state:
Closeups:
Stuff that I like/will change/ dont like (green/yellow/red)
Replies
Get that body done over a few evenings > screenshot it from different angles > draw your final concept on top of that > then model!
You are wasting alot of time putting in all that stuff that might not even be needed on the final piece, but that you will be most likely be very attached to because you spent so much time on it.
So yeah one step at a time!
Good luck!
-btw I quite like your diagrams/concepts, very good approach!
I completely agree with you, the main problem is the lack of focus/direction/concept for it. I will continue to create a more clear concept now.
I planned to do reorientation here for quite a while now and finally have the time, those diagrams are my approach at making the whole process more transparent as the mesh kinda 'grew'
Ok I practiced drawing a bit and did some silhouettes for the chest area.
I am currently trying to outline and consolidate the overall style of the armor to make it fit together and not look like a patchwork as it currently does.
Referring to the first post this marks the red area which needed a rework primary from my view.
I really appreciate input
"Though the main goal of this thread is to create something unique so alot of the stuff that can be clearly identified as inspired by the source material will be reworked/replaced."
The trouble is that you're not going to get a unique look by approaching it piecemeal, at best you'll likely end up with a minor variation based on your inspirations.
Take a look at Ukitakumuki, if you haven't already. Here's an artist who has really nailed a certain brand of near-future powered armor looks that are convincing and interestingly detailed, and he's done a lot of them.
http://ukitakumuki.deviantart.com/art/Space-Vagabonds-Assaulter-146425971
http://ukitakumuki.deviantart.com/art/Space-Vagabonds-Psi-Ops-146426296
http://ukitakumuki.deviantart.com/art/Tears-of-a-distant-sun-112733722
Now while his work is really polished I don't think it's going to help you get that kind of unique look you're going for simply because it's too close to other sources. If you really want your design to stand out you're going to have to adopt a radically different approach to colors, materials, detailing, and overall look/function I think. If you'd like I could toss a concept your way (I'm always in the mood for power armor)
At the current stat he whole suit looks like a complete mess of stuff fished together. The only stuff that I really like atm is that thingy at the neck, those shoulder protectors and the legs. (maybe thas why I like 3 and 5 the most atm).
The problem I have ( like pior mentioned) is that I didnt concept the mesh as one piece but small pieces thus resulting in the overly detailed tiny bits.
I like clean surfaces though
Also, thanks for the links that stuff looks really functionall :O, will keep that in mind while drawing.
And for the concept I would really appreciate that, it would be a great help.
I know these are messy and not very specific beyond general characteristics, but these should be useful for discussion general kinds of directions you might take. #8 is just a catchall for more of a cyborg/skinsuit (a la Kusanagi) type.
Here's a DW character I did for Earthquake. He didn't finish it or even really start it, SURPRISE. So you're welcome to it. Could be a good candidate for the sub-d work with a lot of interesting little detailing and careful edgework but overall fairly broad surfaces.
This is a cut-away of the pilot. She's not an amputee.
for shits and giggles, something I found from 5 years ago that I don't think I ever posted:
Apologies for so many images in your thread, just say the word and I'll just make them links.
(and wtf whats with apologizing for posting those :poly142: I dont see a need for that)
(I like no.6 and no.7 very much)
did some more doodles
yeah tried to streamline the design a bit so the curves "flow", got to work on that issue though.
heres a silhouette of the backside with stuff I liked from drawing 2+3 for the legs and the back upper parts.
Since I finished the highpoly I'll post some pics here
Some minor details differ from the movie or just weren't shown in the close ups so I was a bit creative there
Low poly and baking are up next, crits are welcome, hope you like it so far.
Update: Since the screengrabs where quite shitty (thx xoliul) I did a render, will do closeups after I did some changes which the others suggested.
old:
Here is an example:
Just something to think about.
Like I wrote in the first post thats not my concept but its based on masamune shirows ghost in the shell
Also they're called Tachikoma's
While I agree with you that if it comes to industrial like shapes one might add weld lines and/or rivets it is also possible to construct shapes and work on the surface so its not visible how it was put together. (powder coating etc)
Xoliul: Hmm atm those are blender viewport grabs with a fresnel/phong material applied and 4 lights, shadows dont really work there
I'll try to render it now
Xoliul: thanks for the crits on the rendersetup, I tried some stuff now and it really gained a lot from it. (at least from my view )
Also, I agree with the construction detail comments, and I'd love to see some more angles.
Thanks you, I'm going to add bolts and screws and some edges to imply that the parts have been deep drawn and been bolted together like whats true suggested.
Will weld the top parts now.
After looking at some of eraserhead's work I really noticed that it was lacking that stuff :poly136:
should have taken off my rose colored glasses a bit earlier
(thanks guys btw)
And Xoliul was right, rendering it and the shadows did a lot to it.
Here's my render setup and the material, done in blender 2.54
the camera is the highlightet one, 3 spotlights, the front ones with ray shadows and 6 samples and a bit smoothing.
also the material:
I think your overall shape of the legs is correct, but they are missing some of the mech (attachment). The original tank has very shapeless legs... making the edges where the various parts connect hard instead of what you have now could help here.
You've no doubt seen this thread already http://www.britmodeller.com/forums/lofiversion/index.php/t2214.html but if you haven't that guy has done a pretty good job with the feeling. The legs have hard borders, they look hard while being as shapeless as they are :P
SkyWay: Wow, no I havent seen that Oo must have been below my radar or something, thank you
Super awesome inspiration for the lower parts
Also thanks for reminding me of those things on the front legs must have forgotten those totally
There hasnt been alot of progress here since im kinda busy with real life stuff like super busy
Dunno if I'll find the time to give this the detail love it needs so there may be an update later
So until you dont find anything thats like super ugly or something Im calling this done until i find the time to add details
n88tr: uhm you noticed its a chaingun?
makes me wanna watch the movie again..
maybe i will
Jungsik: thx maybe this is like deus ex or something
Boredom:
(concept's by Ignus Dei http://ignusdei.deviantart.com/ )
Like this:
More to come, changeing some stuff on the backside and adding a head helmet and feet now
(and changes to the back and a bit finetuing here and there)
e:// almost forgot: