Hello again Polycount! Project Summary: For this project I will be creating a sci fi weapon based on a concept to add to my portfolio. This project is intended to help improve my modeling, high poly modelling workflow and texturing skill. Special thanks to Blazej Kaczmarek (Blaizoid) for giving his consent to use his…
Apply Here - https://jobs.smartrecruiters.com/FireHoseGames/743999708148643-art-director-video-games- Company Description Fire Hose Games is growing! The studio behind Go Home Dinosaurs, Catlateral Damage, and 20XX is now working on 2 new unannounced games for PC/console that are more ambitious departures from our previous…
"Project: Verloren" Distopian Cyberpunk Inspired Environment Greetings everyone! After a few months at Bungie, I figure it is about time for my next environment project! This time around I will be creating an environment heavily inspired by Kowloon (The City of Darkness) with Cyberpunk Aesthetics. Inspiration will be drawn…
Well, I am in Cali. And probably attend Gnomon with Uncle Sam's pocket starting from this Summer or Fall. And I intend to stay local, job wise. And...for the last two years, I have been dependent on weed to function. :( I gotta confess, I have some deep-seated anger issue and vaping some few puffs of Indica calms me down.…
Update 2/19/19 - Jiro is finally finished! https://www.artstation.com/artwork/XBdmWa __________________________________________________________________________Hello all! It's been awhile since my last post here. I've started on a character for the Feudal Japan Challenge on ArtStation and I'll be cross-posting updates and…
Project: [Untitled Disney Project] (For the sake of NDA, I cannot say what IP this is for.) Role(s) Required: 3d Modeler and Animator, Level Designers. (3d Assets dept.) Project Length: 6 months – 1 year, depending on speed of completion Project Purpose: This is a vertical slice demo showcasing gameplay mechanics to win…
Hello fellow artists, My name is Sean Kelly. My work can be seen at here and I'm currently working on an MMOFPS. I have sketches, some models, the beginnings of a design document, storyline and hundreds of reference images. I intend on using the crytek engine for this title, with the disturbing title of Meat Grinder. A…
I am looking to work on an environment for my own personal portfolio and by my estimates it will be a couple of months work of work. I have never done anything as ambitious or as tim intensive on my own so i was wondering if i could get some feed back on how i am planning out the project and the work flow i intend to take.…
Hey guys, I am currently planning a scene I will create in CE3. I will replicate the mood/layout of the below concept art, but I plan to do a more stylised variation (sort of diablo 3 ish), so the goal here isn't full realism. I've blocked out how I think I could best modularise the assets to create the scene. What I am…
Hey all I don' t normally do this but I though I should make an effort for once and share some of my work. This was a personal project with the objective of learning Substance Painter 2 and refining some high to low modelling workflows. I actually have this camera so it was nice to make something you had in real life…