In the lightmass settings you could try lowering your diffuse boost to 1 and lower your number of bounces. Ideally you would want to have finished materials on your assets that make up your level, because their color will greatly impact the scene's bounce light. Right now you have a gray material on everything which will…
Feedback - something like digital gloves between the fight night wording before repetition might've helped, it looks cluttered to me if nothing is added. i do not like the texturing on the serving bars top/bottom, idk what could be done, it could be the repetition, but the textures themself doesn't draw me to the bar. if i…
Yup this is the issue even present in UDK demo map, umm forgot the name, but you know the new demo video that came with UDK where it shows plants and ruined ancient buildings, ah its called UDK day and night map i think :D . Seems like UDK dont like perpendicular lights on meshes, you will always get this issue. I have…
Maybe I misunderstood this from UDK but since they're separate pieces being driven through a facade script, shouldn't the lightmap be different for every piece that's being reused? After all if I had two props in a scene the lightmaps would be different depending on the lighting in the surrounding areas, right? Is it that…
Hey guys I am trying to build lighting in my ue4 scene but I am having way too many issues with the bakes. Heres how it looks in preview mode - The landscape does not light properly. - The lighting does not look anywhere near what it is supposed to. first shot in detail lighting mode second shot lit mode, notice how the…
Brought in a static mesh (Shed) into UE4 and I've gotten this message upon importing and after baking lighting. "Shed has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings." Yes I have already tried enabling Recompute Tangents and that didn't…
Thanks for the tips everyone, the UV real estate is being shared with another item in the scene at the moment. I guess the issue is up in the air...maybe a sticky thread about lightmapping is in order? anyhoo I really appreciate everyone's input and its has helped me grasp what needs to be done to get this sort of thing to…
Hey, does anyone know how to import your xgen from one scene to another? I wanted to use the Flippednormals lighting scene (has anyone used it??) to do a clay render of a character that has a lot of xgen descriptions. Sadly when I export my character as an .mb including the xgen descriptions/scalps into the Flippednormals…
Hi , i have yet another problem. This time i have a probleme with lightfunction, i can add a light function to my dominantdreictionallight, but i can't add one to any other light, does somenoe know why? edit: found by myself that only certain type of light can activate the light function. I made a little list really fast…