Hey all! This will be my first post here and I really hope someone can help me out. I've been following various tutorials about getting your UV's and lightmap UV's from 3ds to UDK and I can't understand what im doing wrong. Here is my UV Channel 1 in 3ds: And here is the Channel 2 lightmap UV: Nothing is inverted or…
One of the issues of having a really streamlined pipeline at work is that it sucks to go home and not have any of that stuff :( So I spent today writing a "Light" version of the Exportsets script that MoP wrote at work. It's fairly simple but does provide all the functionality. So what is this, what does it do? * No more…
Is there a way in UDK to get normals to pop while in ambient shadow? Of course there is no direct sun light on these areas so they technically would never have normal detail, but normal maps are just here to help fake detail we cant model in. So in the real world, even these areas in shadow would still have some depth, not…
hello everyone, recently I wanted to do a simple face morphing looping from 1 state to another. I decided to create a morpher in 3dsMax and to export it into UDK. this is where my first issue has come. import fail everytime if there is no bones or dummy conected by a skin in the stack over the morpher. eventhough I realize…
Latest Update: Original Post: Hi, I probably should have posted this at the beginning of the project. But here I am now, asking for feedback, for my WIP scene. I decided to do this scene because I wanted to try out foliage, as I have done it only once or twice earlier. As I am not a character artist, I will probably not be…
Hello everyone. Having been inspired by all the great Sci-Fi work on here lately, i've decided to jump on the bandwagon and get cracking on my own piece. It's just going to be a simple scene, but i want to complete it to a high standard and add it to my portfolio. It's also going to be my first major piece inside UDK.…
Sure! It comes from a combination of ways really. I got the idea from a Eat3D tutorial on Materials in UDK and a few others. It basically consists of using all the 3 channels of a texture for different parts of the screen. You can use parameters in UDK to set the colours and bump offsets to give the screens a bit of depth.…
What is Recruits: Recruits is a Single and Co-Op player game where the players take charge of the Army's newest soldiers to fight the war against their deadly Enemies. Recruits will combine fast action shooting with teamwork and courage to bring the brutal reality of war, and an exciting gaming experience, to the player.…
I am trying out udk(not UE4) and I am having issues with my mesh.I combine a number of meshes in Maya and exported them as a fbx file.On import,the static mesh is missing a good number of its faces as well as the pivot is off even after I centered the pivot,freezed the transformations,deleted the history.I even reversed…
Since I'm looking forward to Deus Ex 3, I thought I would work on a scene from the game, using this original concept: I have been blocking things out in UDK and tried to get a feel of the dimensions, gotta admit that its kinda hard with UDKs viewports, always seem things is too small or too large compared to how they are…