Home Technical Talk

3ds to UDK corrupted UVs

polycounter lvl 6
Offline / Send Message
Kimon polycounter lvl 6
Hey all! This will be my first post here and I really hope someone can help me out.

I've been following various tutorials about getting your UV's and lightmap UV's from 3ds to UDK and I can't understand what im doing wrong.

Here is my UV Channel 1 in 3ds:

MfWOc.jpg

And here is the Channel 2 lightmap UV:

PaOaM.jpg

Nothing is inverted or overlapping and everything is
within 0-1 UV space.

However, after exporting it in .ASE and importing it in UDK

Here is UV Channel 0 (1 in 3ds) :

np1xR.jpg


And here is UV Channel 1 (2 in 3ds) :

F9ONc.jpg

As you can see, beyond messed up.
If I try to bake light anyways, I get the "Wrapping UVs" error and mesh turns black.

Im going crazy here. Can someone please help me out?

Replies

Sign In or Register to comment.