PBR Master is a universal material for Unreal Engine that simplifies the setup of PBR materials, using the textures you have available. It provides a ready-made framework for creating complete, customizable materials without manually building a node network. How to set up a custom material using PBR Master: * Go to…
Quixel Suite 1.8 Win 7 64 Bit. This happens pretty much every time. I start PS run dDo and then close it to do something else. I can never then open dDo again. I have to restart my computer. Anyone else? Very annoying.
The girl looks great! Good proportions, good modelling. Looks like she has been whacked with the grunge brush though, like she stood under the crap spray for too long. The gun in the second image looks like it is made of mud so it seems to be made of plasticine/lumpy clay. The first closeup looks pretty nice but there is…
I'm wondering if anyone knows how to select a group of Universal constraints while using PHYS-X in max 2014 and apply the same parameters (limited or free etc.) to all of them rather than having to adjust them one by one. I'm trying to simulate a rope and I want to adjust all of the constraints at the same time but when I…
I asked this before, and was guided to the cut & Paste in Character Studio, as well as the "Character Tools". For the most part it worked sort of, until we found out that the "Cut & Paste fuction 1.) only worked inside one file, and 2.) Caused the files size to bloat immensely. The Functionality I need is what I had with…
In my case, I changed the pivot point of a modular piece after I had placed many instances of it in UDK, so when I reimported after making changes to it, all of the pieces I had placed were rotated 90 degrees. Ive been going back through by hand and correcting all the pieces, but I thought I should see if there is a more…
Hello, i have a model in zbrush that has multiple subtools (like eyes for instance). Those multiple subtools each have their own uv map i think. I would like to bake normal map for each part separately so that i can have better looking model in the end. Im kinda noob and i dont know what iam doing but do i have to export…
@HonkeyPunch: hey thanks! yeah i figure i need to start broadening my artistic horizons. @CrashAdams: hey great! yea hit's pretty tough to get noticed as an artist on newgrounds, 3d especially. best of luck in your program friend! thanks for following me! @redpandafire: will do! i LOVE your pencils BTW, thanks for stopping…
Hello, This is the first proper character that I am making to take it to full completion. It's an antagonistic Orc character inspired loosely from Lord of the Rings and Warcraft orcs. Would love feedback on the blockout I made.
so im optimising some characters. however even tho the skeleton still is linked, the animations dont work. so as a test i exported the character into maya, exported without changing anything and it still didnt work (the animations arent in the maya file. they're applied to it). any ideas of settings i need to change in…