Hello, Need help troubleshooting metal material issue in UE4. Material does not look the same in UE4 as it does in Substance. Please take a look at the screenshots. The first two are from substance with the desired look and the rest are from UE4 where it is black and normal detail can only be seen from the side. I'd…
Hello I am new in Vray+ maya shaders I am working on a project to make a Shirt and Texture a realistic fabric pattern on the shirt. like tailor4less.com customization. I have made a simple vray shaders with vray mtl + diffusemapp (linked with a pattern file with U's and V's 5.0 each ) pattern is visible on the graph editor…
Hello, so I just started using Maya 2015 for school and I'm having some issues with the viewport really losing its framerate after working in it for about 3 minutes. But the catch is, after I minimize and then bring it back up, it fixes the problem but only for a minute or so then it's back to terrible framerates. Please…
Hello guys, i have a little problem with my HP mesh, i just can't make it smooth. Mesh one is basically what i want expect of the interrupted roundness because of the two edges going up. Mesh two would be also ok expect of the two pinches near the corners. Any help how i should draw the support lines to get a clean HP mesh?
Hello all. My name is Josh and I just got out of a 1 1/2 - 2 year program for 3D basically. I can do film or game work, but I think at the moment I want to focus on game assets. I'm having difficulty finding something worthwhile to do. Also, something that has great references to work from. Feel free to check out my…
Hello there, im kinda new , and i need some help Im trying to render a logo in 3ds, the thing is that i have a white box up on the scene so one object get a nice highlight( yes i already hide the white box from the camera). <u>I want the highlight just in one object</u> , but the floor which has also some reflection shows…
Hello. I have attached a screenshot showing my shader setup. I'm getting an error when I try to blend the normal. It works for the diffuse. This is for a static rock mesh (with a unique bake). Every time I rotate the mesh I would like the ground texture (tileable) to be on top of the models surface. Any help or direction…
Hello Polycount, I have been trying to learn how to rig recently, however I have run into a snag that I can't seem to figure out. I have searched the forums as well as Google looking for an answer. While I have found some similar questions, none really went into my specific problem. So I apologize if there is something…
This was a project for the game "Tread." The game was put together using the Unreal 3 engine but I took the asset with permission from the team and rendered in Marmoset to show it off better. There are lots of pictures and they're large. I also updated my portfolio with these images. Models and textures by yours truly.…
Hello, guys! First off, let me show my other mapwork... so that you don't just think I am a baby mapper lol! Other maps: de_rotterdam_css ( http://www.fpsbanana.com/maps/12698 ) cs_miami_css ( http://www.fpsbanana.com/maps/11453 ) Ok, so I am now working on a DE map that takes place in a city block. With police barriers…