Hello there, im kinda new
, and i need some help
Im trying to render a logo in 3ds, the thing is that i have a white box up on the scene so one object get a nice
highlight( yes i already hide the white box from the camera). <u>I want the highlight just in one object</u> , but the floor which has also some reflection shows the white box in the render. So how can i magically dissapear the white box from the render?
I know my english is weird
thx in advance (*)
Replies
and i thought that asking would be easier and quicker
no worries ill find out myself.
Thxs for replying.
Jackblade as shown in the picture the floor has some raytraced reflection but i don´t know why the render keeps reflecting the white box if its invisible to the camera...the floor material dont have any specularity (Specular level = 0 and Glossiness = 0). As for the white box its a box with self-illumination.
And MoP this time im using the default scanline renderer cuz i need to give the max file to a friend (so he can make all the renders he wants)and he doesnt have Brazil. I hope u can understand what my problem is...anyway thanks
And yes Cubik by unchecking the (Renderable) thing it just wont render the box at all.
I decided that the floor wont have any reflection, so i can keep the highlight on the object but not showing on the floor, since it looks like the scene its "floating" ill add some lights to create shadows and give like its on something.
EDIT: Finally i just found that in the raytrace options there is an "local exclude" button,it let u choose which objects will show for the reflection or refraction. Now i have a nice highlight and nice reflection on the floor!
I think KDR_11k was refering to this.
Thanks for the help people. be sure to check the "Pantera" car i did, there was a design problem that u could help me resolve.
(*)
Or you could go old-school by deleting the floor and manually mirroring all the meshes to make pseudo-reflections.