Some of you might remember this from awhile back. Well I finally decided to finish this thing off. Incase you can't tell, it's Meryl from Metal Gear Solid. I'll eventually make it a playable character for Jedi Academy and hopefully HL2. Its 3,491 polys with 1 1024x1024, 2 512x512, and a 256x256
This is a basketball level I finished recently. It's around 10k total polys in the scene. About 80 textures totalling 9.5 megs, not bigger than 256x256. There are 2 512x512 lightmaps in the scene. One on the ground and the other on the orange brick building. I used Mental Ray to create the lightmaps.
hey everyone, I posted this a while back as a WIP. I finally feel finished with this piece, a futuristic attack chopper I designed. I actually made a fiber glass speed form that was this basic shape for a shop class at Art Center. 1441 tris, 1 512 x 1024 map. This is one of the new pieces for my portfolio and some…
Here are some quick renders of an unlockable character from Mercenaries. I had to model this guy to the same skeleton as the main characters, so you will notice some odd proportions compared to Harrison Ford but I tried to keep it as close as possible within those constraints. The textures are 512x512 for the body, 256x256…
Some of you might remember this from the old boards when I first posted him. You might be saying..."Wow that was a while ago". Well it was, but shortly after I posted those images my computer took a major crash and took about a week to fix and thankfully I managed to save my work when I had to format, but my copy of max…
I'm sure that this is more than likely a known thang' to most of you enviornment artists out there, but I'm reletively new to scene building. This all came to mind after working with the Halflife2 SDK, and seeing the way they created their textures. If you break it all down, there is a very simple system they used, which…
Hey there I did get a fun task to do for a mod: I had to create a western weapon set. I decided to make a Smith&Wesson .44 629 classic and a winchester rifle. The S&W is already finished and animated, I think I posted it in the wip thread too. The winchester is being skinned atm. It's around 890polys and 3 512x512 maps. I…
This is an updated first post as I am pretty much calling this one done. Unless someone has some more input on it. Left concept up in case anyone wanted to see it still... This is the concept which can be found here. Concept was not done by me... it sits at 2,772 Tris and the maps are 1024. The maps scale down to 512 well…
hello guys, im having a hard time figuring out whats wrong with my polygroups when i dynamesh the mesh. in the follow screenshot i separate the mesh using slice curve brush , but when i dynamesh it, i get random polygroups on top of each mesh i have slice and i cannot separate each one from another, because they still are…