I hope you like it, this basically my first personal environment model, the main idea was just create a modular stairs for practice and end up with an entire interior. The place itself do not have real level design applied since was not my primary goal and I expect to bring more environment render with unity now. The…
Abandoned places are creepy. Abandoned schools are really creepy. I was inspired to start on this scene after looking through abandoned places on pinterest and came upon some images of abandoned schools, this being my main reference. With this project I want to build a hallway using modular assets, push my substance…
I got a problem with modular elements in an environment I am building. I am having some seams between them . I would like to ask for a solution to it before I go ahead and take this further. I don't want to realize then I have to compleatly rebuild it becouse I got a couple simmilar problems with other modular elements in…
I originally made this scene for a talk I did at a local university to video game students. I did a quick version to explain the process of creating environment art for high quality games. Im now spending some time finishing it off. So heres the images showing my workflow on this piece in order. I looked at lots of…
Hey folks! I've been modelling props for a good while now but i realized how desperately i needed to add environments. I found a concept that i wanted to do in modular pieces which is this one by a Lim Hang Kwong So far this is what i have thrown in UDK so dont mind some of the smoothing errors yet: And here is the…
Thanks Eric. The interview went pretty well I think, since it was set up for 15 min but ended up taking 50 and I got asked to do an Art-Test. That's what I am worried about now. I should probably create a new topic for this but I have a feeling I'll be asked to create a real world building that could be used inside a huge…
Higher Poly Assets I've made some higher poly assets for the level, just the core assets. They are mostly made up of modular panels and hinges. Thats what they look like together. Below is the modular pieces for them on their own. I also took some inspiration from one of the previous references and made a doorway for the…
I had a similar issue with modular wall segments in something I am working on. I think the problem for me was that my smoothing groups forced the shading to repeat again over each wall tile. This didn't shade it like a solid wall chunk like I had wanted. My fix was not optimal but it worked out for me. I snaped the modular…
Currently done with unwrapping my props. I've re-adjust the scaling of my buildings to fit it in CryEngine 3 SDK. I just have a problem with 1 of them. This is my 3 Braseurs building. I just want to know how I can make my windows modular without going too far with the triangle count. When I snap them into modular kit, my…