Hello modonauts, How about this for MODOvation! We are pleased to announce that MODO indie has now been updated to Service Pack 4 (SP4). MODO indie 801 SP4 contains approximately 30 bug fixes and improvements, improving stability and correctness. http://store.steampowered.com/app/321540 File I/O: (Mac) Fixes 801 SP3…
Mossy Rocks I wanted to work on something more realistic so here is my take on some mossy rocks. Fully procedural with exposed parameters. Imported in Unreal Engine to play around with vertex painting for moss blending. 100 % Designer, rendered in Marmoset. 100% Substance Designer, Rendered with Marmoset Artstation Post :…
Hello guys, It's a part of a building that I'm making. How to make these jagged corners (yellow arrows) and this dirt (red)? I guess, I can make dirt using decals. But what to do with corners? AFAIK using normal maps for big constructions is bad practice. So I may bevel them and adjust vertex normal. Something like this…
Hi, I like to introduce my little script for transfer attribute in Maya it is collect all functions u need to work with normals in one window and save it if u need to quickly change something you can manage your transfer attribute meshes and apply normal, UV and vertex color to selected polys, object or objects its handy…
Hey guys! Planning on adding more/new hand painted art to my portfolio so I'd thought I'd share my stuff. First off: A Brick Texture! Using some techniques I learned from the Vertex 2 tutorial from Fanny Vergne, I created a high poly sculpt in zbrush then tiled it in 3ds max. After baking out some textures and layering…
I've been trying to texture bake my uvs but it aint coming out properly. Tried usin Bobo's technique of vertex baking but i couldnt get it working. then i found this tut http://67.15.36.49/team/Tutorials/Lightmapping/lightmapping.asp I prefer the soft shadows anyways, i tried it out and it does seem to work to some degree.…
I was having a problem going from max7 obj export to zbrush last night and managed to fix the problem so I thought I'd say it here just in case anyone else had the same problem: In the OBJ Export box make sure "Compress Numbers" and "Relative Vertex Numbers" are <font color="yellow">UNCHECKED</font>. I also upped the # box…
So I have Maya 2015 and in object mode dragging over objects does nothing. Vertex and faces dragging works but object mode nope. If the object is selected by clicking on it and then I try and drag over it it deselects but if it isn't selected it doesn't get selected. It's as if dragging doesn't think i'm dragging over an…
Hi guys here my latest project that i am doing for college, ive been working on it part time for about a week, everything is made by me apart from the sky, I have a made custom water shader plus animated trees and grass. the ground is hand modeled and uses vertex painting to hide repetition. im looking for feedback as it…
Hi, I ha ve been working on a scene in unity for some time now and I don't understand what happened. At some point everything was ok and then, when i wacliking play to visit my environment, some vertex choose different location through the scene.It seems to be connected to the material, but i can't make sense of it...…