Mossy Rocks
I wanted to work on something more realistic so here is my take on some mossy rocks.
Fully procedural with exposed parameters.
Imported in Unreal Engine to play around with vertex painting for moss blending.
100 % Designer, rendered in Marmoset.
100% Substance Designer, Rendered with Marmoset
Artstation Post :
https://www.artstation.com/artwork/VdDZ5Z Base Color Breakdown :
Moss Height Breakdown :
Rocks Height Breakdown :
Textured Maps : Normal - AO - Base Color - Height - Roughness
Replies
Desert Cliff
I wanted to go outside of my comfort zone, so I decided to work on something more natural and organic.100 % Substance Designer, rendered in Marmoset.
Artstation Post : https://www.artstation.com/artwork/nYL1ne
Height Map Breakdown :
Base Color Breakdown :
Textured Maps : Normal - AO - Base Color - Height - Roughness
Paper Lantern
A small project I did a year ago, I decided to rework it with a new sight.100% Substance Designer, rendered with Marmoset
100% Substance Designer, Rendered with Marmoset
Artstation Post : https://www.artstation.com/artwork/28Ko4J
Height + Base Color Breakdown :
Textured Maps : Normal - AO - Base Color - Height - Roughness
Textured Maps : Normal - AO - Base Color - Height - Roughness
Lava
Really want to continue to focus my work on more natural and organic subjects , had fun playing around with shapes.100% Designer, rendered with Marmoset
Artstation Post : https://www.artstation.com/artwork/GaDdXz
Textured Maps : Normal - AO - Base Color - Height - Roughness
Spotted an happy Accident
Japanese Architecture
Here is a fully procedural architecture material I made to play around with shapes and Height map.I wanted to challenge myself with a more complex and original material !
100 % made with Substance Designer and rendered in Marmoset.
Artstation Post : https://www.artstation.com/artwork/AqDlD5
Height Map Breakdown :
Base Color Breakdown :
Textured Maps : Normal - AO - Base Color - Height - Roughness
Fleur-de-Lys
Quick doodle I made this weekend to keep practicing SD.I was inspired by an image I just picked from Pinterest and decided to turn it into a substance material.
100 % made with Substance Designer and rendered in Marmoset.
Artstation Post : https://www.artstation.com/artwork/48xmwL
Textured Maps : Normal - AO - Base Color - Height - Roughness
Gdansk Wood Panel
Artstation Post : https://www.artstation.com/artwork/28VDKB
Reference : Wooden Doors of St Mary's Church in Gdansk (Poland)
Textured Maps : Normal - AO - Base Color - Height - Roughness
Stylized Seashore
Artstation Post : https://www.artstation.com/artwork/d8wY4K
Textured Maps : Normal - AO - Base Color - Height - Roughness