Hey, I'm an aspiring character artist (environment and prop too) and am slated to graduate in December. I just started modeling characters and this will be my 4th to date, and second one using zbrush. Even though I go to school I'm more or less self taught. This is an Ancient Mercenary type character currently at 9,520…
http://www.herts.ac.uk/about-us/events/2017/september/game-of-thrones-an-international-conference CFP: Game of Thrones – An International Conference - 6-8 September 2017 Looking for practitioners, actors, theorists, script writers to come and give a presentation. Or if you know anyone involved with Game of Thrones or has a…
Hey polycount. I'm a junior animation student at NYU, and I hope to become an environment artist in the game development industry one day - an aspiration shared by probably a few of the dudes here. I'm really glad I stumbled upon this forum because I'm in need of some MAJOR environment/hardsurface guidance for a UDK…
Hi! I want to share with you guys, few of my texture and shading works in Castlevania: Lords of Shadow 2 All screenshots were captured from Mercurysteam Engine. If you got any questions please ask. :poly121: Breakdown: Raisa Volkova ZobekDeath Alucard SculpLighting Raisa Volkova Soldier WomanPillar KnightLever Corpse…
Hi there fellow polycounters, we're Klonk, a small German indie game dev team currently working on a two player co-op platformer called Mercury Shift 3D (working title). It's a more advanced implementation of our initial flash game "Mercury Shift" release in 2012. In Mercury Shift 3D grab a friend (or play solo) and…
Overview
* Platform - PC, Mac, Linux * Engine - Unreal Engine 4 * Payment - Unpaid until Crowdfunding / Release (TBD) Game Summary 28th October 2008. You are Katja Evans – a 26 year old administration assistant for a global law firm. Minutes ago, a team of highly trained mercenaries took control of the office, taking…
Hey Guys! I have been watching this community for some time ago but this´s my first post here. I´m participating the Mass Effect Challenge in Cg Feedback, but this time I´ll make an in-game model, so I think this is a good opportunity to start my activities here...:) (Unfortunately I hadn´t time for Brawl challenge :( )…
I riged my ut03 model in max5 to the standard mercmaleB_rig skeleton provided by epic. and I got it moving great in Max. After I apply the mesh properties from the standard HumanMale to my model in unreal ed3 the thigh bones where lifted higher inside the hip bone than they are in 3dsmax 5. This causes the feet to be…
Want to improve and fast track your character modelling training? Then jump into Character Modeling Bootcamp with Mercenary-Studios.com Our program is taught with the assumption that each student is at least computer literate, but has little to no experience in character modeling. The program starts with the very basics.…