I riged my ut03 model in max5 to the standard mercmaleB_rig skeleton provided by epic. and I got it moving great in Max. After I apply the mesh properties from the standard HumanMale to my model in unreal ed3 the thigh bones where lifted higher inside the hip bone than they are in 3dsmax 5. This causes the feet to be lifted off the ground a bit, and pinches the hip geometry. Ive been lookin everywhere for a fix with no luck. Anyone else have this problem or know a fix? I then imported the epics ut03 character mercmaleb_rig.max into unreal ed and it had the same problem as my model did.
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This is where I got most of my importing info when I started out, read through it and see if your missing something. If not just redo "everything". Sounds strange but a fresh start and sometimes things work them selves out. You may also want to reDL the epic rigs, possibly a file is corrupt or somewhere along the lines you changed the bipeds hiearchy without noticing. Seems to me if only the hips or off then they are linked incorrectly... You may want to check what pose your in if your using CS...