Overview
- Platform - PC, Mac, Linux
- Engine - Unreal Engine 4
- Payment - Unpaid until Crowdfunding / Release (TBD)
Game Summary
28th October 2008. You are Katja Evans – a 26 year old administration assistant for a global law firm. Minutes ago, a team of highly trained mercenaries took control of the office, taking employees hostage and barricading the exits. After evading capture, you’ve found yourself trapped in the middle of a far-reaching government conspiracy known only as Grindstone. In the next hour, you will have to sneak, run, and attack to avoid the mercenary patrols hunting you and your co-workers, choosing to save or abandon others, and uncover the conspiracy behind the attack.
Grindstone is a first person stealth-action game with an expansive, non-linear narrative that branches to facilitate massive degrees of player choice. Every environment and character interaction is intended to have consequence. A fully interactive environment provides room emergent gameplay strategies and ingenuity, while the game's focus is on fast, fluid movement through the environment to meet goals in time.
Project Goals
Currently, the goal is to build a working prototype over the next 4-5 months. From this we can decide whether to proceed to crowd-funding, or complete the game independently.
Who we're looking for
Each team member should be able to dedicate time and passion to the project, and be a fan of stealth and/or dynamic narrative games. Being a fan of Die Hard is optional, but considered a bonus.
Concept art required will be of environments, key storyline scenes, and character designs.
Environment Artist
We need an environment artist to work alongside myself and our level designer to build highly detailed, immersive environments. Our visual style is inspired by modern architecture with a focus on strong forms and colour contrast; for easy reference, imagine a gritty Mirror's Edge.
- Good understanding of modular environment construction
- Experience / use of Quixel Suite is a bonus, to standardize look development across the game
- Knowledge of PBR and/or Unreal Engine 4 a bonus - but experience with UDK or Cryengine is fine
How to apply
Send me an e-mail with a link to previous work / your portfolio: [REMOVED]
Or contact me on Skype: [REMOVED]
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