Hi Everyone! I've been a lurker on Polycount forever and love this community but now it's time to participate in discussion and add to this wonderful site. Im a graduate student at SCAD studying Animation. I am beginning work on my masters thesis this quarter and I wanted to include you all in my research because I am…
Hello guys and girls! Microsoft and Moon Studios just announced the game we have been working on for the past 3 years. In 2011 we joined the crew of moon to work on a game that is now known as "Ori and the blind Forest", a 2d platformer for Xbox One, PC and 360. When Thomas Mahler who i know for plenty years, from this and…
Myself and my programmer friend started working on a space-sim to learn workflows and processes, practice and just show that we can. My experience is in low-poly character and environmental work. We're working in Unreal Engine 4 Initial problem: I want to model and texture planets with minimal pinching and generally equal…
Ahoy Polycount! I am a 3D Animation and VFX major at the Academy of Art University in San Francisco. This semester I am taking Organic Modeling 2 which is essentially a portfolio class where I'm free to do anything. My teacher recommended me to pick up a concept by a professional artist, but I think I will be a lot more…
I've recently started working with Quixel and find myself having to figure out what went wrong more than I actually get to use it.. The two big things that seriously delay me getting anywhere with my texturing is A. painting color layers have their transparency turned black once I exit painting mode, and B. entire painting…
I don't really know if this was picked up nationally but our region was hit with some MAJOR flooding yesterday. We had HEAVY downpour all day long. Here's a pic from earlier in the evening: Here's just a few minutes ago, you can get a sense of how high the water was. I can't tell you how many stupid people drove through…
Company Starboard Games LLC is an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hey here is some stuff I did on Halo 5, I am only going to post the stuff I designed and modeled and the description. You can see more shots on Artstation as well. I mostly designed Forerunner alien architectures. https://www.artstation.com/artist/acms I designed and modeled the middle of the map hard surface forerunner…
Hello, We're developing a survival game that is now nearly completely prototyped. We're looking for one environment artist experienced with, or interested in learning how to make modular environments. The systems that are already prototyped include: 01. Player Health 02. Character Movement 03. Team Selection: American /…
Codemasters are looking for a vfx artist to join the team in Southam to work on our future titles. Previous experience is a plus but we're looking for Junior up to Senior level so don't be shy! Blurb: Over the past 30 years at Codemasters, we have consistently developed innovative and successful award-winning racing games.…