We are looking to hire a 3D modeler and texture artist to create buildings for our 3D fantasy strategy game. The artist will make buildings/structures from existing concepts. The polygon budget for each building will be about 1000 tris, and we would like each building to have 1 texture and 4 minor variations on that…
Hay guys, as the title suggests, I am looking for the method that is mostly used in the industry for creating the shirt or pants texture. Last time I preferably unwrapped the pants UVs, created the texture in photoshop (the traditional way of doing things before zbrush came out) and than imported in to the zbrush with UV…
Hello, For a few months, I've been working on a new set of texturing tools that analyze an object's surface and create images that are continuous in all directions. These are not procedural 3D textures like Perlin Noise, but 2D images that know where in the 3D world each pixel is located and how it is connected to other…
With PTEX there is no layout process as each face gets it's own texture. It's nice to not have to UV anything. It depends on the company as to who does the UDIM / UV layout. Some companies have their texture artists make their own, and in others it's a modelling task. Tools like Headus UV-Layout are commonly used to speed…
Alright, so I know how to texture a model using node systems like hypershade/cycles node editor as well as a basic understanding of how surface maps work. The problem with texturing is my hand painted texture skills are crappy and I feel like they drag down the quality of my work, enough to where my models look better…
Leading Southern California developer seeks a Texture Artist for PSP Location: West Coast, Southern California Leading game developer on the West Coast is seeking the best and brightest game developers in the games industry to help build their pipeline for their next generation platform. They are now moving into full…
Hi i was wondering if you could help me out with a problem that has plagued me for the longest time. I want to animate multiple textures on one low poly character model. The characters face has mouth and eyes textured onto it. My goal would be to animate the mouth and eyes with different textures of different expressions.…
Hi all. I'm trying (again) to model some sort of gun. Its something like a shotgun but smaller (single handed). I've made the model: Its made using Blender 2.5. It's pretty low poly, but i think the mesh is "ok enough". I'm sure there are improvements that can be done (there is something bugging me in the trigger area),…
Hello. There is such a problem:for example, there is a model with UV and texture, but we need to add another object on UV. Or you just need to give more space to some shell. But the texture is already there. How to do this without redoing the texture?I know a program like this:…
update: I've been creating environment art for an indie game called Siege inaolia for the past 3 months. So far it's mainly been texuring or re-texturing old models, but I'll be making most of the environment props later on. I'm still learning and I have A LOT to learn so please be as brutally honest with your critiques as…