Hi i was wondering if you could help me out with a problem that has plagued me for the longest time. I want to animate multiple textures on one low poly character model. The characters face has mouth and eyes textured onto it. My goal would be to animate the mouth and eyes with different textures of different expressions. For example, If i made multiple 2d mouth textures, i would like to be able to switch them out and keyframe that switch. I have struggled with finding a way to do so and was wondering if any of you guys have experience with animating 2d textures in maya.
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This should do what you want if you have a texture sheet. If you want the same thing in a game you would have to export animation curves and setup a material with dynamic parameters / uniforms to offset the UVs.
[ame]https://www.youtube.com/watch?v=L9Hg5Xu2zAU[/ame]
This one allows you to blend textures using a blend color node.
https://vimeo.com/38122472
You can also use multiply-divide nodes.
I see. Thanks! This is very benifica