Hello,
For a few months, I've been working on a new set of texturing tools that analyze an object's surface and create images that are continuous in all directions. These are not procedural 3D textures like Perlin Noise, but 2D images that know where in the 3D world each pixel is located and how it is connected to other pixels.
These are two examples of procedural surface textures:
Notice how the cells in these two images are continuous all over the surface, and how features like the size and color of the cells can be controlled with custom inputs.
These new texturing tools are available as nodes in PixaFlux, a free PBR Texture Composer built around a node graph engine.
Here are a couple of video tutorials on YouTube.
Thank you!
Replies
We've added a few more nodes and tools to create more complex and controllable Procedural Surface Textures.
Mesh Filter node
Mesh Groups and Mesh Group Bump nodes
Thank you!
Okay. I'm interested now.
A couple of questions though.
1: does pixaflux process on the GPU where appropriate?
2: can I script it - at least in terms of launching the app, loading some things and dumping results?
3: custom script nodes please, with loops
What i also sometimes wonder on some projects...
Minimum/ Recommended System requirements !?
OS, CPU, GPU, Memory ..
Example for Operation System.. even if using only win.. some do use 11 and some stick with 10.. so someone has to find out oneself ?? ( like hitting the download button an then -> exe .. -> win.. )
Also Licence .. will it change someday ?? So how much then ? All already don work will be blasted ???
Hello,
QA:
1: does pixaflux process on the GPU where appropriate?
Yes, some of PixaFlux's nodes are executed on the GPU (Vulkan and OpenCL).
2: can I script it - at least in terms of launching the app, loading some things and dumping results?
Not yet, sorry. We have a node called Sprite It that generates sprites with shapes and images and renders them in the GPU. This node is fully scriptable with Lua and it also includes a C++ SDK. It's extremely powerful!
3: custom script nodes please, with loops
This might be the Node Graph node.
Minimum/ Recommended System requirements !?
Windows - 64 Bits. I've noticed that with integrated video cards there are OpenGL issues, like bad compositing. PixaFlux uses Vulkan for many image operations, but if the video card doesn't support Vulkan, a CPU version of Vulkan is used.
Licence
Closed source for now.
Thank you for your interest!
This PixaFlux video tutorial shows how to create normal maps to Soften Hard Edges.
Thanks..
I missed the bit about looping in the node graph node docs.
Ill be giving this a try then.
Cool. Let us know if you have any questions or suggestions.
You can also contact us through our discord channel.