Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
I'm looking for an artist to create 3D models for a fan film I'm working on. I'm not too sure how everyone does things on here, but I would like to pay per finished model. It's negotiable though.
Hi everyone! I'm new here and I'm an aspiring 3D environment artist. I started off in 3D modeling through Blender, and I wanted to know how far I can go with that versus having to take the time and money to learn Maya and 3DS Max. I'm a student, which means I get Maya for free, but not 3DS Max. How much of a difference is…
The lost shotgun of the idealistic business magnate Andrew Ryan This Bioshock inspired fan art is based on the little-known gift from Jeremiah Fink. It's a product of Fink Manufacturing, specially crafted for Andrew Ryan. It was given to him as a gift on his day of birth for reasons unknown, but the rumor has it that Fink…
Hello ! So this is a weekend project that is part of something bigger than i'm working on ! I've always been a fan of the warcraft universe and i've always dreamed of being able to play a solo story driven RPG in the universe of Warcraft ! (I've also always dreamed to work one day at Blizzard! ) So the idea is simple, I…
Heya folks trying to figure out how i can see my hair cards from abit further away! whenever i zoom out they clip an the far clip plane does not seem to have any effect on how theyre showing up in the view port? anyone shared this issue. Cheers.
Hello ! My name is Anaëlle Bibot, I finished school this year like 3d computer graphics designer in video game. i would like to specialize in character modeling. So I present you the character I made during my last year. Horizon Zero Dawn Fan, I made my own character trying to keep the same DA. I try to improve my skills…
Hi guys ! This is my first topic here so any feedback is appreciated!! The Last OF Us Part 2 Fan Art made with blender,substance painter,marvelous designer and rendered in ue4 cinematic and gameplay-https://www.youtube.com/watch?v=kVRa2MHNQ38 you can see all assets an other renders https://www.artstation.com/artwork/PoXL0r
https://www.youtube.com/watch?v=z4stQo-Om40 This is a fan art piece I did to demonstrate my skills as an environment artist for games. It's running in Unreal 4, and I based the design off of a concept by Jessica Smith, accompanied by the Zelda Theme by the London Philharmonic Orchestra.
With a lot of developments and features being added to Blender in the past months where sculpting is involved, I am wondering how these features are compared to ZBrush currently. I do gather that ZBrush is probably better since its tailored to sculpting specifically but what about ZModeler, how does that hold up. I am not…