We are planning to do a group project using both max and maya. most people in my class seem to prefer animating in maya, but most of our experience lies in max. So I was wondering if there is a resizeable rig or some kind of mel script to create a rig based on a series of locators? Any help would be much appreciated
Hi, Here is the article I wrote on how to make better use of Unfold UV in Maya. I think Unfold UV is under credited and with little help from the script by Tylney Taylor, it really becomes useful. Unfold UV in Maya I hope some people find this helpful, if not just ignore it.
Currently I'm using spline deformer if I want something like path deform in Max but I wish there was a more simple tool. There was a japanese script for 301 which did almost exactly what I wanted but it's not working in 801. How do you approach a situation when you want to deform something along spline?
Very useful script. Thanks a lot! Could you also tell me how to mix or combine AO and Cavity maps of different UV sets? The sets which had a common UV space in the beginning but split into parts because of assigning various materials for painting purpose in Substance Painter
OFFTOPIC oh btw i checked your website and you did a lot cool scripts but maybe some gifs or videos for explanation would be good :) e.g. "key tools" sounds awesome since the built in stuff isnt that good. but i have no idwa what they're doing :D
Well one of the writers is kinda not good and the other is Guillermo himself and English isn't his first language. I can excuse the script on his behalf because of this (personally) I have no idea what's up with the other dude. I mean he wrote the clash of the titans remake :s
Will do Swordslayer. Btw in Max 2018, are you able to assign a short-cut key to "Toggle Grid Snap" in "Main Menu" via Custom UI? I was speaking to Neil Blevins and strangely enough the button obviously works in the quad menu, yet max script will not execute the command to toggle it..
Well it turns out it was mapped to a completely different custom script! wow. @Zimlorog that's a very cool idea! I'm going to make another binding for uniform. Thanks for the help. I also have increments bounded to a and d and I also have these really cool slice presets that are very handy
Poked by your comment I did some more of searching and came up with quadrify tool from the graphite set. It helps in some areas. I've tested some scripts from scriptspot before. They give mixed results. All depends on the complexity of the source model. Thanks for your input.
If it´s doable with Ogre3D and their shader system why not? Or not really ogre but with cg-shaders. But keep in mind, that my programs purpose isn´t for model presentation(it´s already able to do that though). First and foremost it´s meant to make life easier regarding material scripts and changing textures.