Im making a building that's going to be using multiple materials, concrete for the ground, metal for the door handles, wood for the walls etc. What is the best and most optimized approach to do this? Do I use one material that contains multiple material functions? Assign material elements slots to the mesh? Or a mix of…
Hey everyone! My name is Daniel Friedenberger, Interaction Designer from Germany. I'm interested in everything 3D for a long time but only recently got more and more chances to use my skills in work projects too. In my sparetime I'm dabbling into different 3D areas that I cannot really pursue while working (sculpting for…
Hey everyone! I just tried to understood whole workflow for creating assets using by tilable textures and materials. But at this point i couldn't understood one small detail. For instance I want to create some old door asset. It will contain tileable wood material and any tileable dust material. My question is how to get…
Hey. The contest. Environment contest. Cool. First of all I started to search a history of Art-Deco style. To find what artist were inspired with. As far as I understand, there are no strict rules in Art-Deco, this is a beautiful luxurious style which can contain anything. A mechanism design, cubism, futurism, art of an…
Perhaps a bit of a dumb query but I'll ask anyway... :poly142: I have some UV sheets in 3D Max, one of which contains various objects like window frames/glass/plastic objects etc. I want to texture these in Photoshop and so I've exported them at a resolution of 2048x2048. I may just be needlessly confusing myself but I…
Hello there ! I rencently released two packs that could be handy to all of you doing characters for game and having the need to details them quickly and efficiently. The first one is a tiled package that contain 30 maps in 1k with different skin pores and details, perfect for real time and to use in offline renderer to…
Edit: We found our man, thanks everyone for submitting. We're looking for 2 mobs + variations for a Dota 2 total conversion mod. We only need 3d models, not the texture or rigging The first mob is the guardian. There are 2 variations, one at each end of the map. The mob comes out of a magical pool and container type thing.…
Dear friends, we are glad to introduce to you our brand new texture collection Liman textures vol.1 "Solid walls". Textures vol.1 "Solid walls" is a collection of 100 high resolution images of seamlessly tileable textures. This texture collection is related to solid stone and concrete surfaces. All textures have been…
My WIP-thread for the PC-CSGO skin contest. Initial thoughts, using Back to the Future and Alien as the inspiration. I ended up making some "acid" themed weapon. Inspiration from difference space creatures that contain some odd "green goo" rather than blood. The usage on weapon is quite interesting, I figured out I would…
So it seems that talking about lightmaps is quite popular in this forum, and I'm here to do my part! :) I'm working on a project with a friend and I'm doing the heavy lifting as I have a pretty stout PC. In short, I'm baking the scenes lightmaps, and then exporting them as packages and sending them off so my friend can do…