Hey. The contest. Environment contest. Cool.
First of all I started to search a history of Art-Deco style. To find what artist were inspired with.
As far as I understand, there are no strict rules in Art-Deco, this is a beautiful luxurious style which can contain anything.
A mechanism design, cubism, futurism, art of an old civilizations, new sophisticated methods of light, hidden constructions, furniture with inlay.
It is a mix of an inanimate monumentals with living ornaments, curls, spirals.
I've done a rough simple composition without any details. I tried to imagine how some hall of science center may look like.
I want to mix futuristic big forms with art-deco style.
My reference list -
https://ru.pinterest.com/gogogjob/xmd-c/Next stage is light and clear idea of blockout.
Replies
So, I will show what is done and will continue to work on modeling, because it is not finished yet.
The constellations are light bulbs on the ceiling.
And as usual - it's not enough time!
I can tell what I have done.
I have many light sources.
BP_LightStudio is my skylight, here I placed hdr map and change its parameters (tint, brightness,atmosphere density).
Direct light - sun for hdr (use light color in Kelvin, bloom)
Then I placed many little point lights for additional light and many SphereReflectionCaptures - they make scene better and material moar interesting.
And also in scene have ExponentialHeightFog,Postprocessvolume and a little bit glow from particles.
I suppose i didnt say anthing new.
the third from the bottom is by far my favorite. I think its got the right lighting. The other ones tend to have too big of a fog (or is it bloom?) thats distracting from it, for me personally. Either way. I think you've got it. When this is finished, i cant wait to see it.
And this is my FINAL submission:
and some more pictures
Thank you for the contest
Its like looking into a dream!