Hello everyone! We are young and ambitious team of Anti-Gaming studio located in Tbilisi, Georgia. We currently work on a big project called “Legend of Amiran”. Legend of Amiran is a single player, open world AAA rank game that incorporates unique gameplay mechanics and a world based on ancient legends and Georgian folk.…
I've put together a training DVD on creating textures using only procedural materials in Max. Here's the link to page: http://www.kurvstudios.com/3ds_max/3ds_max_proc_texturing.php If anyone's purchased it, or purchases it in the future, I'd love to hear any feedback you have to offer. I'd like to do more of these training…
Hi! I'm wondering if there's a way to store all data info in the same lightmap texture instead of being splitted in different textures such as NormalizedAverageColor, ShadowMap, etc. Maybe by editing few lines in the config files? I do this question because I'm moving the lightmaps to an older version of UDK with no…
Hello, well i modeled a Scythe which i want to use in Left 4 Dead 2. Then i textured in Substance Painter, note that i have four Texturesets so i can better apply my materials. Now im stuck at the point where i dont know if i need to merge all four texturesets to one big, if i want to use it in the source engine, or if i…
Hello everyone, I have been following the eat3d seamless texture tutorial that is here youtube.com/watch?v=jHuprKbYW08 i followed his instructions to grap the height map, however even when i frame it to screen and move it with the tilde key, i get this ugly grey gaps: so i thought maybe it was normal even though in his…
Hi! Does anybody know a good tutorial to achieve this level of quality in texturing? I found some on DT but it's not even close to what's on these images.