Hi I was wondering what are the benefits of using a 512 x 256, vs 256 x 256 for example. I thought they used the same amount of memory and from what I seen 3d apps prefer the layout to be square. I'm just wondering what are the benefits of using a rectangular texture page. Thanks. Alex
Im having a weird problem with zbrush, I save out a 16 bit displacement map in PS and when I try to open it in zbrush it looks like this the coloured one is as a texture, and the other one is as an alpha Anyone know how to fix this? I already turned max preload file size to the max, and im using 4r2.
Who knows how to display a 2048x2048 texture in the Maya real time GL viewport without it getting all blurry and shit. Turning on high quality rendering fixes the problem but then I get mipmapping. Any takers to this problem, try it for your self, load up a 2048x2048 in Maya 6.0.1 and see how it looks in real time.
Hello! I was curious if anyone would be able to perhaps help me, I've encountered an issue with zbrush where I am unable to import any texture or alpha maps. When I click the "import" button on the menu, nothing actually happens. I'm not sure if this is a bug, or I am simply doing something incorrectly.
Noob question of the day incoming: Just made a texture for a model and it's rendering ok when im rendering it with maya software but when i switch over to mental ray it renders completly black. Im using maya 2012. Anyone out there knows whats going on? Rendering with maya software: Rendering with mental ray: Hypershade…
I'd always been wondering why i couldnt move uvs(shells)in Maya UV texture editor free. They jump, move back when it's close to another uvs(shells) it loocks like some kind of option could be unchecked to disable that.:poly121: Does anyone can help me with that? Thanx in advance!:poly121:
Quick thing, the varnished wood material's texture has a number on it, looks like a 790 and that can be a bit weird if it's being used on a medieval asset or any other in which the number doesn't really make sense. And it's a bit of a pain to have to remove it each time, so if you guys could remove it for the next version…
Myself and my programmer friend started working on a space-sim to learn workflows and processes, practice and just show that we can. My experience is in low-poly character and environmental work. We're working in Unreal Engine 4 Initial problem: I want to model and texture planets with minimal pinching and generally equal…
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-79763ED5-E7BD-408B-937B-92743EDDF57A-htm.html#WS17956D7ADBC6E7365144B89E117AE334916-7FE0 https://www.youtube.com/watch?v=qGJ7DcB-Rh0 Anyone know any opensource tool that can do this? I have looked up and down for a…