Who knows how to display a 2048x2048 texture in the Maya real time GL viewport without it getting all blurry and shit. Turning on high quality rendering fixes the problem but then I get mipmapping. Any takers to this problem, try it for your self, load up a 2048x2048 in Maya 6.0.1 and see how it looks in real time.
As I stated in my post above I already have high quality rendering turned on with no problems, I was wondering if there is a way to display the texture in the default Maya GL view without the blur. FPS gets pretty low when high quality rendering is turned on.
I don't think so. Sure if you ask your tools programmer something could be worked out. Everything in Maya is flexible to a point it seems. Otherwise there isn't one that I know of.
You can tune the HQ Rendering to use fast-phong lighting instead, that will certainly speed it up. As far as the regular viewport goes. No you can't use anything higher than 512x512; you can turn the filter for it off though that stops much of the blur, but also the correction from the downsize.
Yeah I just tried turning that up as you suggested but it did not seem to make any difference. I've decided to do all my texture previews in the render view now any ways, refreshing a 2048x2048 eats up my ram really fast, but rerendering a region does not require a texture reload. Thanks for the suggestions.
Sometimes as I've found when I talk to the Alias guys at GDC. One guy was saying there is a slider with Mental that until Maya 6.5 version it did absolutely nothing. So that might be the case with other things in Maya like the display res slider. Not sure if they corrected this with 7.0 cause it seems that 2048 will be much more common now.
Have you tried setting your OpenGL texture setting through you video card. I had problems with the ATI drivers setting low quality mipmaps, which looked like crap in maya.
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Maybe Maya is similar.
There might be a Max Texture Display Res slider. Not sure what version they added it in though.