Hi everyone! I apologize in advance if this is a dumb question, but I'm new at this I really can't figure it out. I recently started studying modeling at school and I'm starting to get pretty comfortable with 3DSmax. However, I haven't learned much about texturing yet, so I decided to do a bit of homework on my own to…
Hi there. I've been trying to get this to work for a while now and so now I'm looking for help. My material uses 512 x 2048 textures to make rusted pipes with a lot of variation. With my current material setup, the Absolute World Position makes the textures seamlessly tile in the y and z vectors, but not the x vector. As…
Holla all. When textureing and baking, is it worth it to add polygons to a repeating wall, this way to bump out the normal that would otherwise be flat if viewed from the side( two left side)? you know, matching the highPoly mesh more better. Or would it just be better to leave it one flat plane (far right image.) Iam also…
Hi everybody, hope I'm not asking a repeated question here but basically I want to create a race track and the main thing I am confused over is how to tile a road texture that follows the roads path, curves and all. Anyway I found a tutorial which helped me a fair bit but I am just confused as to wether this is correct for…
This is an area I struggle a lot with. How would you texture the green glass shade and a regular cloth shade so that it look realistic when the light is turned on? My knowledge thus far and how I would try to do it is as followed: Substance painter; using the metal rough with alpha blending shader > then adding opacity as…
I just noticed (again) inside marmoset that textures can be tileable i was wondering when this should be usefull? especially when using substance painter you can also define that?! Maybe i am wrong :-) i just saw it for a skin material once
I use zbrush's warp mode and a premade tiling plane to create square tiling, sculpted textures (this method https://www.youtube.com/watch?v=e04k4Cz8UBo). However, I've run into a problem when trying to use the same workflow for non-square textures, say 512x2048 for tree bark. I know I can up the warp mode from 2 to 4 to…
Hi, Is there any diferences when authoring textures for 10bit-HDR rendering ? like export formats or bit depth ? Is there anything special that I should know ?
Hi everyone! I would like to ask you whether it is possible to keep my object's texture after the process of merging it with another subtool. I can't find the answer anywhere. Thanks in advance.