Hi! I'm laxeot, from Octothorpic, and we've been working on a 2D text based adventure with some pixel art. We have a region that is too large to properly convey with pixel art, and would like to have a 3D model which will be run through some composite stuff in Blender to make it look like pixel art. If you have a way to…
Hi! I'm laxeot, from Octothorpic, and we've been working on a 2D text based adventure with some pixel art. We have a region that is too large to properly convey with pixel art, and would like to have a 3D model which will be run through some composite stuff in Blender to make it look like pixel art. If you have a way to…
Hello, My
name is Dariusz. I'm an experienced 3D artist with more than a decade
of professional freelance production experience in the video game
industry. I'm currently looking
for new freelance/contract opportunities. Skills: low poly and
high poly modeling, sculpting, UV mapping, baking maps, texturing/PBR My…
Greetings. I'm starting a new personal project this summer and I figured I'd make a thread to track my progress along the way. I'm looking to recreate a scene from Mos Espa. Here is my target image: Here is the progress I made tonight. This started as a test to see what I could achieve in a few hours without really honing…
Hi guys I've just started working on a project with two friends from work. Its an american style firestation but with a bit of a twist (I don't want to spill the beans just yet :D ) Anyway I'm going to be updating this thread with the assets I'm creating for the project and hopefully get some crits as well as some…
Hello everyone :) This is my first post here on polycount, and my first piece of art. I've used mudbox for a bit impractically and decided to have a crack at modelling this weird mud puddle type thing. Really, I am just seeing what can be done in mudbox. Any critiques are welcome, and tips even more so. My questions: -How…
Latest: Unity: Original Post: Hi there folks, In the past few days I've been reading articles and tutorials on modularity. I started planning my own modular set, and trying everything I've read about. I have a question about the texturing of the set. I saw that a lot of people like to create the texture and then unwrap the…
Keyframe Studios is about to start work on a couple of new and exciting projects we are looking for 3ds max modellers and Zbrush artists starting August. Type of Project – broadcast TV series character animation project Please note – only apply if you are able to work in our London studio, no remote work or phone calls,…
I am working on something a bit similar to roadrash but with the car and endless like subway surfer or other similar 2d race game. Now I have completed car mechanics the way I want it in the game. Now, I am clueless about how can I make the buildings spawn (have created 14 variations of the building as of now) next to the…
Hello, This is my first post to Polycount so sorry I have done anything wrong. I finished this project a little while ago and was looking for some critique to help push me to the next steps in my art journey. The inspiration was from Firewatch. The narrative of this scene is about a man and his dog returning to the same…