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Critiques for a (very) mini environment

devonmousseau
polycounter lvl 4
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devonmousseau polycounter lvl 4
Hello everyone :) This is my first post here on polycount, and my first piece of art. I've used mudbox for a bit impractically and decided to have a crack at modelling this weird mud puddle type thing. Really, I am just seeing what can be done in mudbox. Any critiques are welcome, and tips even more so.

cbIzpEi.png

My questions:
-How to turn on antialiasing in mudbox? To take care of the clearly jagged edges on the grass.

-Where the rocks meet the mud and water, there is a sort of black vignette. How do I take care of that?

-How to keep the plane a perfect square? I have my brushes set to the Y axis only and the damn plane still morphs on the other axis :poly117:

Thanks in advance! Devon

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