Hello everyone
This is my first post here on polycount, and my first piece of art. I've used mudbox for a bit impractically and decided to have a crack at modelling this weird mud puddle type thing. Really, I am just seeing what can be done in mudbox. Any critiques are welcome, and tips even more so.
My questions:
-How to turn on antialiasing in mudbox? To take care of the clearly jagged edges on the grass.
-Where the rocks meet the mud and water, there is a sort of black vignette. How do I take care of that?
-How to keep the plane a perfect square? I have my brushes set to the Y axis only and the damn plane still morphs on the other axis :poly117:
Thanks in advance! Devon
Replies
the plants, and the rocks are a seperate mesh right? I've used mudbox but my knowledge is kind of limited.
Thanks!
Yes that would be correct, both textureless too. I am clueless when it comes to retopology :poly136: