concept: http://rixx.deviantart.com/art/mutant-2-64637773 turn: http://rapidshare.com/files/58859093/turn.mov.html hi, i'm working on the texture for this guy and i'm still learning how to texture well. i need some advice on improving the textures. thanks.
Not sure what Im doing wrong, but no matter how much I've been practicing texturing lately, I am unable to achieve the precise detail that most of the artists on Polycount have with their textures. Mine always look really blurry when zoomed in. When I sharpen the textures in photoshop, it just adds noise. Which isnt the…
Hey everyone, I am in the process of texturing a model, and I need to make a metal texture. I have a bunch of metal texture pictures, but I want to do this one from scratch so i can have more control over it. I have watched racers painting metal tutorial, but mine always seem to come up cruddy. I was wondering if anyone…
I have characters in this game, I want to have their normal healthy textures by default but as they get shot and beaten over time, I want the texture to slowly turn into a "damage" texture like all cuts, bruises, and gore showing. Similar to how Mortal Kombat: Deadly Alliance/Deception/Armageddon did it as the players get…
Okay so I have a 1024 texture tiled twice on a 319cm square mesh. Using 1cm to 8px. But the texture is looking heavily compressed compared to how it looks in my original 3d app. It looks even worse with normal map added. So is there a way to uncompress the texture in ue4? I am using .tga file format. Is there a setting to…
Hi all .I create barrel in Blender 2.60. then i create texture in photoshop. Texture looks pretty good in blender and when i import it in vtf file. However , in model viewer and in tf2 it looks terrible.How can i fix that effect(orange spots)?
I havent started this part of the entire process yet, where you create the texture to impliment on either a character, or a building. I use gimp for sketches. Further tools that can be used are: MapZone ProFx Photoshop Now I need to learn to create the rough texture for the scene, create a diffuse, and shadow. I need a…
This work is a month or 2 old, just never got around to posting it. I lost the source file due to a switch in computers so I can't change anything but I'd like feedback so that I know what to improve on in the future. Note: These are hand made textures. The brownish dirt layer was a mix between DDO and and my own textures.…