I have characters in this game, I want to have their normal healthy textures by default but as they get shot and beaten over time, I want the texture to slowly turn into a "damage" texture like all cuts, bruises, and gore showing. Similar to how Mortal Kombat: Deadly Alliance/Deception/Armageddon did it as the players get beaten over time, they get bruises and cuts. How can I achieve this in Unreal Engine 4?
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The good thing is that you're only really ever paying once so you can layer up the damage almost for free (obviously you need to pay the shader cost + hit processing but that's fixed/cheap respectively)