about time i posted some more actual work on here. spent most of today zbrushing up some flagstones to make clean and damaged floor textures - gonna add some more colour variation and make some mud and sand textures tomorrow and hopefully create a nice shader in UDK that allows you to paint between them all using vertex…
I like to hand make all my textures and now I want to get the hand painted look and here is my attempt. This first texture is a wip and I can see some too obvious repetitions in the pattern - so I plan on break that up a bit. I am looking for some critiques as I plan on updating this thread for a while. Enjoy
[UPDATE] Both texture Versions. Hello everyone , i'm still learning how to model/texture and i just finished this Kukri Knife and i'll need some C&C to help me improve me skills. Here's the reference image : This is the High Poly : And here are some screenshots / renders : The lowpoly has 1,280 tris . I'm planning to do…
For this contest I'm going to model this exquisite hand plane in Maya, bake it in Handplane and texture it in Substance Painter. These are the final renders from Marmoset Toolbag 3. I tried to replicate the look of the manufacturer's promotional images. This is the additional image showing the wireframe: This is the…
I recently completed a crate in Substance Painter, exported those textures and brought them into SD to add dirt and grunge controls to be messed with by the developer in Unity. In SD, I have a crisp dirt overlay. In unity that dirt is super pixelated, yet the textures underneath look great. I've tried a couple different…
Hey guys! I have modeled a good amount of cosmetics that need texturing for their color, normal, and speculator maps. I'm not very great when it comes to matching tf2's art style for texturing. So I'm looking for someone really good and experienced. If you're interested. please hit me up on; twitter: @Muhai17steam: 無敗…
Hi PC, I've recently started using both Substance Designer and Substance Database for a project that I'm working on. For some reason all of the textures are really low-res (256x256) considering the main bitmap is 2048x2048? Is there something that I need to do within Designer to resize the other images? Or does the texture…
Hey guys I'm trying to create a low=poly stream of smoke but am noticing some odd distortion with the texture right at the centre of the polygon. I understand that having my object low=poly means that I will have kinks in the texture but am confused why this is happening in the middle of the polygon rather than at the…
Hey I was wondering if anybody could help me out here with this archway for the gryffindor common room. how would I get the texture to look like it does in the image below? Im using a tiling texture for the wall but should i maybe be using dedicated textures for it? here is mine just now here is a ref from the game and…
I'm getting problems with the way that dDo is texturing my AR15 model with "Smart Textures". I'm getting very hard seams on objects that are flat (Front of the magazine, and front of pistol grip), and VERY exaggerated scratches. I want to have much more subtle edge wear and tear, but obviously, where dDo is placing the…