I'm getting problems with the way that dDo is texturing my AR15 model with "Smart Textures". I'm getting very hard seams on objects that are flat (Front of the magazine, and front of pistol grip), and VERY exaggerated scratches. I want to have much more subtle edge wear and tear, but obviously, where dDo is placing the edge wear is of the highest importance right now.
Any ideas?
Replies
Open up the mask in dynamask, look at the inputs the smart material is using, play with the sliders and figure out why it is masking where it is. Or create a new mask from scratch and see where that takes you.
EDIT: Wow, holy crap I just found the sliders you are referring to. Nvm - let me play around with these for awhile; this just opened up new doors..
[ame]https://www.youtube.com/watch?v=0A7Pq8bY3SM[/ame]