Pretty noobish question, I just can't figure out what I'm missing. I'll texture an object that I made in maya in mudbox, and when I bring the texture I made back into maya its transparent. Why is this? Image in mudbox: http://imgur.com/YVdNhF8 Image in maya:http://imgur.com/c8GJ0YO Please Help!
Hello; Do anybody know if this script exist for maya 2011 ? http://www.creativecrash.com/maya/downloads/scripts-plugins/polygon/c/mirror-uvs-tool I just want to edit my uvs along a central axis than mirror all my modifications from one side to the other. Thanks in advance. Massimo
So we just switched from Max to Maya here at the office and I've run into a few issues that hopefully you folk can help me with. First off, how do I turn ignore backfacing off? Everytime I try to select verts or faces, I have to rotate the model around to make sure I've got them all. Secondly, does Maya have a feature like…
Hey guys, Loaded my base color texture via hypershade, and it's upside down and backwards, as you can see. I'm really new to Maya and have no clue how to solve this. Any tips? (The model is an fbx file from zbrush. The texture is exported from Substance Painter. My goal is to create haircards in Maya, so I would like to…
How exactly should i do this? I did export a .dxf file from maya and Blender read it in fine, but i am guessing that i can't do that with everything. I heard some people talk about getting a maya .obj import/export plug in. Where can I find this? I google searched, and i brought up dead ins, or was just impatient to read…
After spending half of today downloading redundant plugins and shaders, searching through countless websites and bugging people on my Steam and MSN list I give up. What kind of voodoo do I need to display Parallax Maps in Maya? I've gotten the regular normal map to show up with no problems. I've found a variety of shaders…
Hi all. I have a quick Maya question. Sometimes when I duplicate or transform a peice of geometry in Maya, I want it to retain its new position, but have its transformer attributes reset to zero. Right now I'm exporting it as an object and then re-importing, which does the trick, but its just a little annoying. The button…
Just finished this tutorial for Maya. There really isn't a lot of info on doing this on the web. I had to do it for the basketball court level I made. Figured the one person that creates levels in Maya might like it. http://www.jeffparrott.com/mentalray_01.html
This is a tutorial that shows the new mudbox feature and covers maya side workflow. The same applies for 3dsmax and softimage i assume ofc without the maya part :) You most probably need to be an area member to watch this. http://area.autodesk.com/tutorials/maya_2011_rig_to_mudbox_2011_joints
Well I've used maya in the past and know how to do all the basic stuff in there. Im wondering right now one thing in specific though. In Max i can creat a spline and shape it to any form, then in the pullout menu i can tell it to enable in viewport and render which shows it like a "mesh" and i can still keep shaping t…