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Upside Down Texture Maya

polycounter lvl 3
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KotBigimot polycounter lvl 3
Hey guys,

Loaded my base color texture via hypershade, and it's upside down and backwards, as you can see.
I'm really new to Maya and have no clue how to solve this. Any tips?


(The model is an fbx file from zbrush. The texture is exported from Substance Painter.
My goal is to create haircards in Maya, so I would like to have a texture on the model so I can compare color of the hair etc.)







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