Hey guys, New member here, been lurking on the forums without registration for some time now, checking stuff out and appreciating the fine work done around here. Recently I have found myself in need of artwork for my latest project. I am a programmer, working on an independent project with just three team members.…
Hello people, been playing with Maxscript for a month, full time :p it's great and all, but there are still a few things I don't get :poly127: Like this problem: This is a reduced but valid i think version of my code rollout myRollOut "My Rollout :D" width:216 height:462( include "$scripts\myRollOut\UI\SelectCharID.ms" --…
Yeah, now i want to play swat4 again til this comes out :D The last rainbow six games were more like cod. I was bored by vegas after 2 or 3 hours because there was no real tactical gameplay.
the best way i've found to sum it up is that it plays and feels just like a korean COD clone. the only thing it's missing is some dude who yells HEADSHOT while a big HEADSHOT graphic comes up on the screen. not a quality product.
You can check his dev blogs on Patreon. He explains he doesn't want to use PBR to distract from the core game development for now. He also says that his photo-based workflow keeps him productive. Additionally, for assets created by freelancers, he bakes down the PBR into a diffuse:…
Wondering if there are any Blender 2.8 + TexTools users here: - I am trying to bake a Diffuse map by reading the Base Color value out of Principled BSDF materials. - Despite all other map baking to be working, the Diffuse baking always come up black. - I understand this baker has a dependency on Cycles, so my question…
Hi everyone . I'm trying to make a texture through SD that tiles seamlessly the U side with the V side as well as along U and V as usual. In my project i'm trying to achive texturing seamlessly organic schapes like boulders only using tilable textures . The advantages is that, in open world enviroments, instead of using…
Hey everyone, I guess I have been a little spoiled in terms of using meshed based decals in Unreal 4. The Material settings there let you have access to blend modes such as the "Dbuffer Translucent Normal" which is a nice way to blend only the normals from your trim sheets onto low poly meshes via floating geo. In Unity I…
I have a question for anyone with good Corel Draw knowledge. A friend of mine has been creating illustrations within the program and was working in RGB. His illustration consists of millions of nodes, each controlling a certain RGB level. Now when he goes to work on his .cdr files everything within the document is now…