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[Blender TexTools] Baking Diffuse Color

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bitinn polycounter lvl 8
Wondering if there are any Blender 2.8 + TexTools users here:

- I am trying to bake a Diffuse map by reading the Base Color value out of Principled BSDF materials.

- Despite all other map baking to be working, the Diffuse baking always come up black.

- I understand this baker has a dependency on Cycles, so my question is: how to setup my materials so that Base Color can be read by TexTools?

Can someone give me a hand?

(I want to find a solution for TexTools, because artists can use it quite easily, instead of dealing with nodes and graphs; If there are modern add-ons that does the same thing in eevee, please let me know!)

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