Hi, this is my first time participating! I'm working on my college applications at the same time so progress may be slow :s Many of the other artists participating have amazing pieces and are obviously more skilled than I am but I'll still try my best! I'm not sure about A and C because they look too similar to the Warring…
My name is Daniel Briggs, I am 22 years old. I am a character artist currently residing in Orange County, CA. My goal was to create a character that could be rendered in real-time; One that could be used in a video game engine. I modeled a high poly sculpt using Zbrush, topogun, and 3ds max. Which I then converted to a low…
Hi everyone, I'm currently enrolled in @gmagno Games Workshop class and will be producing the following concept by Sergi Brosa. I'll be posting my progress here so please comment and critique! Finished Version: Latest Work (Week 01): Concept Art by Sergi Brosa:
A Character (old Mercenary) created using 3ds max for base mesh of 4452 polygons and Zbrush for detailed sculpt. Comments and critiques are most welcome. Some updates
LATEST UPDATE: _______________________________________________________________________________________________________ hi all i have recently worked on this peace to spice up my portfolio, and could use some feedback on my texturing. don´t be shy :\ Reference reference site: http://www.tabletop-world.com/merchantsHouse.php…
Just have the head so far. It's been months since I've textured anything so I need to get back into it. I am trying to go for an unreal tournament style and am trying to make him look like something along those lines. I'm going for next generation polycount, so the polycount of the head is rather high (2861 tris) I suppose…
I've been a long time fan of many people's work on this site, never had the guts to post until now. Check out my new updated site system404 and any comments and critiques are highly appreciated.