LATEST UPDATE:
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hi all
i have recently worked on this peace to spice up my portfolio, and could use some feedback on my texturing. don´t be shy
Reference
reference site:
http://www.tabletop-world.com/merchantsHouse.php
To view my portfolio.
www.3dgeek.dk
Best Klaes Simonsen
Replies
Are you planning to add any of the items that are outside the pub? Things like the lamp, and cart bring more context to the piece. To add where is the lions head?! That'd be really cool.
keep trucking pal.
changes a bit on the chimney texture, did some alterations to different parts of the texture
- Push the scale of the upper floor and silhouette
- Style wise the pieces differ heavily, the original has a more noisy texture, wood grain is more detailed, the roofing is much more defined having darker edges to push out each slat.
- while I know its in the reference, I don't like the red brick work. Especially with the scale of the building. Classically these tudor-esque buildings would have been made out of wattle and daub (google it and see what you think)
- Some tesselation on the brick work could really help sell the brick work on the ground floor and also the chimney. In the reference the brickwork is practically popping out.
- You are missing the lions head on one of the walls and the surrounding bits like crates and bags. Consider adding them in.
- Put in a few grass alphas to help the floor pop and tweak the hue of the ground slightly, I think something a bit more yellow would look better
- Maybe tweak the camera FOV in final render to more closely match the reference.
youtube: http://www.youtube.com/watch?v=CE7j0r8wDDc&feature=youtu.be
(How come you cant put a youtube video in the chat room. Wierd:) )
James
i will not be making the add object on the side, even thought I would like to, but i have to move on, on my next peace pretty soon.
Fozwroth
Maybe for the corner stones.
AzzaMat
- Push the scale of the upper floor and silhouette - do you mean the top wood peace?
- Style wise the pieces differ heavily, the original has a more noisy texture, wood grain is more detailed, the roofing is much more defined having darker edges to push out each slat. - i agree, I will look into the roof.
- while I know its in the reference, I don't like the red brick work. Especially with the scale of the building. Classically these tudor-esque buildings would have been made out of wattle and daub (google it and see what you think) - hmm, I am going to leave the bricks, but will differently keep it in mind for my next model.
- Some tesselation on the brick work could really help sell the brick work on the ground floor and also the chimney. In the reference the brickwork is practically popping out. - What do you mean here? more strong lines between stones?
- You are missing the lions head on one of the walls and the surrounding bits like crates and bags. Consider adding them in. - Is been considered. Is a bit scared of Zbrush at the moment.
- Put in a few grass alphas to help the floor pop and tweak the hue of the ground slightly, I think something a bit more yellow would look better - I did work on this, but it didn´t look great so deleted it, bit I agree, will try again
I would suggest editing the model, or use tessellation with a height map. Make your bricks stick out from the mortar.
Hope this helps
[ame]www.youtube.com/watch?v=CE7j0r8wDDc[/ame]
- use the link that doesn't end youtu.be
- delete "https://" otherwise it puts it in automatically as a url
https://www.youtube.com/watch?v=CE7j0r8wDDc
I thought about what you said, and got the idea of mixing the brick on the house, with the other structure you were talking about... It got me thinking about the small house on the side, as it would be a good place to fit it in, as a house like that, would be build in a lighter form for material. Anyway. what do you think about this solution.
I am not to happy with the grass, when it comes to some diffenrent agles.... :poly117:
I can't see the wire version :P
Thanks for the feedback. Here is an update. It very close to be finished. Going to finish the last bits tomoz as i want to be ready for the BlzzardFest Challange.:)
i have added some assets to the picture, to give it more depth.
I also boltet, bended, some of the work, to give it more shape
please comment if you see anything that is out of place, as I see double at the moment and can´t see straight after to many hours of working.
Great job man, I really like how it came together. I think you really nailed it!
The only "I wish" that I can think of is that it would of been nice to have a shot with some dramatic lighting. But hey, the next one could, right?
I see the fish on the UV but i cant see the fish in the scene!
WHERES THE FISH?!
Look forward to the next one pal.
It will be on for today.
I would like to see a little Town with those kind of houses where i can walk around in UE4 like Skyrim or Zelda
I don't understand how I am five posts into these images and no one has picked up on this.
Gazu.. yeah it would be cool making a town like this. :thumbup:
JAMES. Look at the picture again... You got your fish
AzzaMat: this peace was to practice my texturering skills, So i gave myself a lot of room to really go deep in to the details... I know that ideally it should all be on one, 1024px, and one 512px...
My only crit is that the roof is looking very flat. Obviously its because you have a plane there and it is flat, but would I would do is give it some depth with a small extrusion, then find a few pieces of shingle and cut those out and extrude them on top to give even more depth. In your presentation you see how flat the roof is all over the place and it sorta lets down your painting which is really good. Nice work here man!
BradMyers82: The reason I didn´t do typology on top of my model, to block out for example a tile on the roof, is because then I would have to do it consistently, on the chimney, stone on the lower house, bricks on the middle house, and so on, and then I would end up having much more polies than what I would have liked.
James: Thanks for understanding that sometimes an artist just need to practice his skills, and don´t worry so much about what the exact industry standard is. Sometimes an artist just needs the freedom to work.
87roach and Komaokc: Thanks my man.